<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2215353898956041532</id><updated>2011-11-15T01:51:46.097-05:00</updated><category term='gamefaqs'/><category term='MAG'/><category term='nostalgia'/><category term='Van Gogh'/><category term='Medal of Honor'/><category term='Wario'/><category term='SSBB'/><category term='Modern Warfare 2'/><category term='narration'/><category term='tired'/><category term='Crysis 2'/><category term='fallout 3'/><category term='death'/><category term='Megaman 9'/><category term='controversy'/><category term='critics'/><category term='AC2'/><category term='art'/><category term='gamingw'/><category term='Mario Galaxy'/><category term='Killzone 3'/><category term='IGF'/><category term='horror'/><category term='war'/><category term='achievement'/><category term='Blizzard'/><category term='Counterstrike'/><category term='psychology'/><category term='minecraft'/><category term='Flash'/><category term='Call of Duty: Black Ops'/><category term='PoP'/><category term='Dead Space'/><category term='Banjo-Kazooie'/><category term='spider'/><category term='Move'/><category term='anger'/><category term='Kill Screen'/><category term='Far Cry 2'/><category term='gamers'/><category term='Machinarium'/><category term='Heavy Rain'/><category term='Limbo'/><category term='Facebook'/><category term='Wii Sports'/><category term='Manhunt 2'/><category term='MGS4'/><category term='reviews'/><category term='Starcraft 2'/><category term='Kinect'/><category term='culture'/><category term='Wii'/><category term='Jack Thomson'/><category term='drunk'/><category term='violence'/><category term='babycastles'/><category term='indie'/><category term='Civilization V'/><category term='first'/><category term='Saint&apos;s Row'/><category term='fallout: new vegas'/><category term='school'/><category term='Rolando'/><category term='difficulty'/><category term='gaming'/><category term='Final Fantasy 7'/><category term='GAMEFUL'/><category term='Lost Odyssey'/><category term='game design'/><category term='GTA4'/><category term='RealID'/><category term='iPhone'/><category term='Mirror&apos;s Edge'/><category term='Red Dead Redemption'/><category term='holidays'/><category term='Saint&apos;s Row 2'/><category term='Fract'/><category term='Jane McGonigal'/><category term='Bitmob'/><category term='MRGS'/><category term='first impressions'/><category term='fiction'/><category term='beginning'/><category term='writing'/><category term='First-person shooter'/><category term='Halo: Reach'/><title type='text'>Press A to Jump</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://pressatojump.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://pressatojump.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Bruno Dion</name><uri>http://www.blogger.com/profile/03319186018672764919</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_2C7tnqXEdv0/TSKutPr1THI/AAAAAAAAAE4/POnZ1t4ISB0/S220/brunotuque.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>33</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2215353898956041532.post-2183178419887668535</id><published>2011-01-06T17:42:00.000-05:00</published><updated>2011-01-06T17:42:06.332-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Red Dead Redemption'/><category scheme='http://www.blogger.com/atom/ns#' term='Civilization V'/><category scheme='http://www.blogger.com/atom/ns#' term='Bitmob'/><category scheme='http://www.blogger.com/atom/ns#' term='MRGS'/><category scheme='http://www.blogger.com/atom/ns#' term='Fract'/><category scheme='http://www.blogger.com/atom/ns#' term='school'/><category scheme='http://www.blogger.com/atom/ns#' term='fallout: new vegas'/><category scheme='http://www.blogger.com/atom/ns#' term='minecraft'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><category scheme='http://www.blogger.com/atom/ns#' term='indie'/><title type='text'>"Go West Young Man"</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_2C7tnqXEdv0/TSZEwCGO0AI/AAAAAAAAAFY/YAj7twQ-AvU/s1600/cowboy-sunset.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="214" src="http://1.bp.blogspot.com/_2C7tnqXEdv0/TSZEwCGO0AI/AAAAAAAAAFY/YAj7twQ-AvU/s320/cowboy-sunset.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Hello everyone, been a while right.&lt;br /&gt;&lt;br /&gt;Like I said in my last post, I should be able to post something on here every week or so, depending on how crazy things go at university. With preparations for my master coming very soon, it looks like I will be one busy writer.&lt;br /&gt;&lt;br /&gt;That being said, I was able to cook something up for the first week of January. I decided to stay away from the myriad of "Top [X]" lists that have been spawning all over the internet for the last few weeks in favour of a themed retrospective. I looked at four games from 2010 (&lt;i&gt;Civilization 5&lt;/i&gt;, &lt;i&gt;Red Dead Redemption&lt;/i&gt;, &lt;i&gt;Fallout: New Vegas&lt;/i&gt; and &lt;i&gt;Minecraft&lt;/i&gt;) and how they touch upon the concept of the frontier. &lt;a href="http://www.bitmob.com/articles/looking-back-on-2010-frontier-worlds"&gt;Just go take a look at it&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;In other news, it looks like I will be writing about games for school weekly once more the semester. I'm taking a psy class about emotions and motivations, and the work for the semester is to write one to two pages per week about anything in relation to what we are seeing in class that week. It's basically like the myspace business from last semester but without myspace, meaning it's a hundred times less annoying. Let's just hope writing about games weekly in french won't stop me from writing weekly in english.&lt;br /&gt;&lt;br /&gt;Also, I went at the Mount Royal Game Society yesterday evening. It was pretty great. I met cool people, saw a live demo of &lt;i&gt;&lt;a href="http://richardeflanagan.com/lab/10-fract-beta-come-and-play"&gt;Fract&lt;/a&gt;&lt;/i&gt;, got my ass kicked by a retro game (damn those monkeys!) and saw a girl wearing a sombrero in the middle of winter on my way back home. Pretty great evening indeed!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215353898956041532-2183178419887668535?l=pressatojump.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pressatojump.blogspot.com/feeds/2183178419887668535/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215353898956041532&amp;postID=2183178419887668535' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/2183178419887668535'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/2183178419887668535'/><link rel='alternate' type='text/html' href='http://pressatojump.blogspot.com/2011/01/go-west-young-man.html' title='&quot;Go West Young Man&quot;'/><author><name>Bruno Dion</name><uri>http://www.blogger.com/profile/03319186018672764919</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_2C7tnqXEdv0/TSKutPr1THI/AAAAAAAAAE4/POnZ1t4ISB0/S220/brunotuque.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_2C7tnqXEdv0/TSZEwCGO0AI/AAAAAAAAAFY/YAj7twQ-AvU/s72-c/cowboy-sunset.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215353898956041532.post-8338203558099175095</id><published>2010-12-03T10:55:00.000-05:00</published><updated>2010-12-03T10:55:49.167-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tired'/><category scheme='http://www.blogger.com/atom/ns#' term='culture'/><category scheme='http://www.blogger.com/atom/ns#' term='Bitmob'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><title type='text'>Not Dark Yet.</title><content type='html'>I know I didn't write anything on here for over a month, but I was extremely busy with school. It's not like I didn't write about games though; I just wrote in french. The semester work for one of my class was to write weekly on a myspace blog (urgh) about any subject and make links to what we saw in class. So I basically wrote about games (and once or twice about the internet in general) on a weekly basis. The bad thing is, I didn't have time to really write anything here on back on Bitmob, but the good thing is, it helped me develop a rhythm&amp;nbsp; and a schedule to write. From January onward, it should be way easier for me to get out some weekly content -- unless I get some crazy work again for some classes.&lt;br /&gt;&lt;br /&gt;Anyway, here is a &lt;a href="http://www.bitmob.com/articles/politics-games-and-gamers-a-complicated-relationship"&gt;blog post&lt;/a&gt; I made on Bitmob about games and politics.&lt;br /&gt;&lt;br /&gt;See ya later.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215353898956041532-8338203558099175095?l=pressatojump.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pressatojump.blogspot.com/feeds/8338203558099175095/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215353898956041532&amp;postID=8338203558099175095' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/8338203558099175095'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/8338203558099175095'/><link rel='alternate' type='text/html' href='http://pressatojump.blogspot.com/2010/12/not-dark-yet.html' title='Not Dark Yet.'/><author><name>Bruno Dion</name><uri>http://www.blogger.com/profile/03319186018672764919</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_2C7tnqXEdv0/TSKutPr1THI/AAAAAAAAAE4/POnZ1t4ISB0/S220/brunotuque.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215353898956041532.post-5838054524471135869</id><published>2010-10-25T19:09:00.000-04:00</published><updated>2010-10-25T19:09:31.758-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fallout 3'/><category scheme='http://www.blogger.com/atom/ns#' term='first impressions'/><category scheme='http://www.blogger.com/atom/ns#' term='fallout: new vegas'/><title type='text'>First Impressions: Fallout: New Vegas</title><content type='html'>&lt;i&gt;Those are my first impressions on Fallout: New Vegas, three hours into the game... at which point my Xbox 360 controller's batteries died.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;I guess it would be a bit simplistic to say that &lt;i&gt;New Vegas&lt;/i&gt; is just more &lt;i&gt;Fallout 3&lt;/i&gt;, but it kinda is. The game looks the same, sounds the same, plays mostly the same and I enjoy it about the same. It's both a good and a bad thing. Good because because I really enjoyed &lt;i&gt;Fallout 3&lt;/i&gt;, but bad because that was two years ago. How come the issues that were plaguing the game two years ago are back?&lt;br /&gt;&lt;br /&gt;Not that there is anything wrong with using old resources. &lt;i&gt;Majora's Mask&lt;/i&gt; is mainly reused models from &lt;i&gt;Ocarina of Time&lt;/i&gt;, but it's one of my favorite Zelda game ever. What made it work was the clever way they made the old stuff fell new. They used them in different ways and in different situations. They changed the overall style and feel of the game. &lt;i&gt;New Vegas&lt;/i&gt; hasn't really done that yet for me. Sure, everything looks more orange, dusty and westerny, but it just feels like more capital wasteland and not its own place. Maybe that will change once I explore more and get to the strip. The other things that didn't change and should have are the glitches. I was lucky enough not to get into anything too crazy, like the spinning head doctor or the game files erase issue, but I still saw a gecko stuck in a wall, and one who had the mysterious qualities of a ghost -- couldn't hurt him and he couldn't hurt me BUT THERE HE WAS! The animations are still weird... two years after the facts. It has been said before and will be said again but Bethesda needs to get out a new engine, this one is starting to show its age. Oh and the hardcore mode is incredibly useless. Those bars never seems to go up. &lt;br /&gt;&lt;br /&gt;On the good side, I mainly noticed two things in my short time playing. They added an interesting crafting system and the writing is way better. Not that the last point had a very high bar to go over but we'll take what we can get. The crafting system is a nice addition, even when I presume you can get through the game without ever touching it once. It will certainly fits a few players (like mine) play-style. It is all about collecting whatever you can find, get to a crafting apparatus, and see what you can make. It is certainly better than &lt;i&gt;Fallout 3&lt;/i&gt;'s handful of craftable items. I didn't get to experience much of the writing in my three hours, but what I got so far is atleast better than the first few hours of &lt;i&gt;Fallout 3&lt;/i&gt;. I just had my first plot twist and boy does it already makes the game more intriguing than &lt;i&gt;Fallout 3&lt;/i&gt;'s convulsed plot about radioactive water, wild goose chase for a missing dad we don't even care about, and totally dumb use of a good GECK. &lt;br /&gt;&lt;br /&gt;So yeah, if I am lucky enough not to run into any frustrating glitches, I think I will have a good time with this game, at least as much as I did with &lt;i&gt;Fallout 3&lt;/i&gt;, despite all its flaws in term of writing and technicalities. Looks like Obsidian took care of one problem... and totally ignored the others. War never changes, and neither does dated engines I guess.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215353898956041532-5838054524471135869?l=pressatojump.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pressatojump.blogspot.com/feeds/5838054524471135869/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215353898956041532&amp;postID=5838054524471135869' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/5838054524471135869'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/5838054524471135869'/><link rel='alternate' type='text/html' href='http://pressatojump.blogspot.com/2010/10/first-impressions-fallout-new-vegas.html' title='First Impressions: Fallout: New Vegas'/><author><name>Bruno Dion</name><uri>http://www.blogger.com/profile/03319186018672764919</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_2C7tnqXEdv0/TSKutPr1THI/AAAAAAAAAE4/POnZ1t4ISB0/S220/brunotuque.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215353898956041532.post-387284335929078903</id><published>2010-10-04T23:22:00.000-04:00</published><updated>2010-10-04T23:22:03.627-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Bitmob'/><category scheme='http://www.blogger.com/atom/ns#' term='school'/><category scheme='http://www.blogger.com/atom/ns#' term='minecraft'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><title type='text'>The Aug... September Madness... sorry guys.</title><content type='html'>Alright, haven't posted anything on here for a whole month. That sucks. I was busy with the first few weeks of university and with a good whole week of being sick like a dog. But now I got rid of a few things (mainly my sickness) and I can write again! Well, to be fair, I have to write a weekly post (on Myspace of all places) about one of my class. It's pretty interesting, even if Myspace is clunky, and I get to talk on about games and internet culture in french for notes. Could be worse.&lt;br /&gt;&lt;br /&gt;In the meantime, I wrote a bitmob &lt;a href="http://www.bitmob.com/articles/the-minecraft-power-fantasy"&gt;article&lt;/a&gt; about Minecraft (because everyone did) and I am probably going to write another iPhone game review soonish.&lt;br /&gt;&lt;br /&gt;See ya later peeps!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215353898956041532-387284335929078903?l=pressatojump.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pressatojump.blogspot.com/feeds/387284335929078903/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215353898956041532&amp;postID=387284335929078903' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/387284335929078903'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/387284335929078903'/><link rel='alternate' type='text/html' href='http://pressatojump.blogspot.com/2010/10/aug-september-madness-sorry-guys.html' title='The Aug... September Madness... sorry guys.'/><author><name>Bruno Dion</name><uri>http://www.blogger.com/profile/03319186018672764919</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_2C7tnqXEdv0/TSKutPr1THI/AAAAAAAAAE4/POnZ1t4ISB0/S220/brunotuque.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215353898956041532.post-8746288048858032293</id><published>2010-08-30T13:54:00.000-04:00</published><updated>2010-08-30T13:54:56.768-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='babycastles'/><category scheme='http://www.blogger.com/atom/ns#' term='indie'/><title type='text'>Babycastles and the Indie Arcades: Getting Social</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_2C7tnqXEdv0/THvwR2Qd0uI/AAAAAAAAAEs/s61f29BL7IE/s1600/babycastles_large_blog.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/_2C7tnqXEdv0/THvwR2Qd0uI/AAAAAAAAAEs/s61f29BL7IE/s400/babycastles_large_blog.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;Something is afoot in Manhattan. A bunch of indie game designers and game enthusiasts are creating an indie arcade named &lt;a href="http://www.kickstarter.com/projects/429988128/babycastles-at-chashama-babycastles-take-manhattan"&gt;Babycastles&lt;/a&gt;. Let’s not imagine that it is an arcade in the traditional sense of the word. It’s not rows of quarter munching machines where you can play your favorite fighting game or SHMUPS with a roaring crowd behind you. Well, not that there is any crowds in most arcades nowadays.&lt;br /&gt;&lt;br /&gt;If their &lt;a href="http://www.kickstarter.com/projects/429988128/babycastles-at-chashama-babycastles-take-manhattan"&gt;Kickstarter page&lt;/a&gt; and the articles game journalist and Babycastles &lt;a href="http://articles.latimes.com/2010/aug/15/entertainment/la-ca-babycastles-20100815"&gt;promoter Leigh Alexander wrote&lt;/a&gt; are to be believed, this indie arcade will be closer to an art-house cinema or an indie music show than the arcades of the old days. Babycastles seams to be about two things really: creating an ambiance and bringing the indie games out of your home computer and into the streets.&lt;br /&gt;&lt;br /&gt;I’m not really into the New York indie music scene (probably because I’m neither in NY or an indie music fan) but from what I know, once again through Alexander, Babycastles is pretty much growing out from this particular world. While they are raising money to move in a new location near Time Square, the arcade is currently located at Silent Barn, “a hub within Brooklyn's DIY music scene”. If anything, this is a pretty good indication that they are aiming to create an indie arcade with the similar ambiance of an indie music jam.&lt;br /&gt;&lt;br /&gt;Just like indie music or indie cinema, indie games main channel of distribution is not through any of the big guys, but through the web. The Internet is a great way to get known, but the social aspect, that special touch you can have when you are playing in front of a live audience or showing your movie for the first time in an half-full theater is something that cannot be emulated. It’s also something most games and gamers lost over time.&lt;br /&gt;&lt;br /&gt;Arcades died when consoles and PCs gained in popularity. Still, people would go to each other’s basement to play a friendly match of Goldeneye, or bring their computers and play Starcraft over LAN. The growth of online gaming killed that too. Seriously, how many games nowadays come with a split-screen multiplayer mode? Not many. Gaming used to be something social; you played games with other people, other gamers, in the same room. I think gamers are longing for the real life presence. This is why there is a growing movement for the return and survival of arcades.&lt;br /&gt;&lt;br /&gt;Babycastles and other indie arcades like it (Is there even any?) are doing something new. They are bringing a type of game that rarely leaves the comfort of your computer to the social scene. It’s also about cutting the middleman that is the Internet. You play the game and you get to talk about it around a good beer with other people who just played the game. Some games can create interesting discussions about a variety of subjects, while others are all about the bragging rights of beating the high score. Just like the old days.&lt;br /&gt;&lt;br /&gt;I wish a long life to those arcades, the future amazing hangouts for the social gamer; the gamer that wants to hang out with his gamers and non-gamers friend, grab a drink and listen to music, and then kick some ass at this new amazing bullets hell game some dude in Europe just made in a day. Hopefully Manhattan is just the beginning.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215353898956041532-8746288048858032293?l=pressatojump.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pressatojump.blogspot.com/feeds/8746288048858032293/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215353898956041532&amp;postID=8746288048858032293' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/8746288048858032293'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/8746288048858032293'/><link rel='alternate' type='text/html' href='http://pressatojump.blogspot.com/2010/08/babycastles-and-indie-arcades-getting.html' title='Babycastles and the Indie Arcades: Getting Social'/><author><name>Bruno Dion</name><uri>http://www.blogger.com/profile/03319186018672764919</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_2C7tnqXEdv0/TSKutPr1THI/AAAAAAAAAE4/POnZ1t4ISB0/S220/brunotuque.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_2C7tnqXEdv0/THvwR2Qd0uI/AAAAAAAAAEs/s61f29BL7IE/s72-c/babycastles_large_blog.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215353898956041532.post-2081684679801879367</id><published>2010-08-25T15:20:00.000-04:00</published><updated>2010-08-25T15:20:22.184-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='reviews'/><category scheme='http://www.blogger.com/atom/ns#' term='Bitmob'/><category scheme='http://www.blogger.com/atom/ns#' term='GAMEFUL'/><category scheme='http://www.blogger.com/atom/ns#' term='Jane McGonigal'/><title type='text'>The August Madness</title><content type='html'>&lt;div style="text-align: justify;"&gt;August was pretty crazy for me. Parents went on vacation for two weeks and came back with a bad flu, I worked like crazy at the Tim Hortons because a few other bakers were on vacation and I barely had time to write anything. So I basically took two weeks off. Not like there was anything interesting anyway...&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;I wrote a very quick news post today on &lt;a href="http://www.bitmob.com/articles/gameful-changing-the-world-one-game-at-a-time"&gt;Bitmob&lt;/a&gt; about Jane McGonigal and co.'s new project, &lt;a href="http://www.kickstarter.com/projects/1163482373/gameful-a-secret-hq-for-worldchanging-game-develop"&gt;GAMEFUL&lt;/a&gt;. Check it out, it sounds pretty awesome.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;As far as my own writing goes, I'll also try to get back into reviewing indie games and iPod Touch games. Hopefully I'll be able to keep up a good writing rhythm with university starting in a week. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215353898956041532-2081684679801879367?l=pressatojump.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pressatojump.blogspot.com/feeds/2081684679801879367/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215353898956041532&amp;postID=2081684679801879367' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/2081684679801879367'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/2081684679801879367'/><link rel='alternate' type='text/html' href='http://pressatojump.blogspot.com/2010/08/august-madness.html' title='The August Madness'/><author><name>Bruno Dion</name><uri>http://www.blogger.com/profile/03319186018672764919</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_2C7tnqXEdv0/TSKutPr1THI/AAAAAAAAAE4/POnZ1t4ISB0/S220/brunotuque.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215353898956041532.post-5659408588929862789</id><published>2010-08-02T19:34:00.002-04:00</published><updated>2010-08-02T19:44:07.309-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Limbo'/><title type='text'>Looking At Limbo, Facing Your Fears</title><content type='html'>&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://a.imageshack.us/img84/15/limbo.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="200" src="http://a.imageshack.us/img84/15/limbo.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;A young boy wakes up in the middle of a dark forest. You only know it is a forest because you can make up the vague shapes of trees around you. The young boy is as vague as the forest that surrounds him. He is only, to you, a black shadow with blinking white eyes.&lt;br /&gt;&lt;br /&gt;You heard that the boy is looking for his sister in this forest, but the game never really tells you that. It's just a throwaway statement from outside the game. You know this is some kind of platformer. Your physical memory takes over and you proceed to the left -- because salvation in video games is almost always to the left of the world.&lt;br /&gt;&lt;br /&gt;You quickly realize that making your way through this forest won't be so easy. You come across some water and try to make your way to the other side. The young boy drowns before you. Damn, you died. This game will kill the young boy a lot too. Each death brings the player two things: information about the world and something new to fear. For now, you learn to fear water.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://a.imageshack.us/img844/9262/limbolostkids.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="158" src="http://a.imageshack.us/img844/9262/limbolostkids.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;Not long after, you also learn to fear the giant spider that is stalking you and the "Others", young boys, just like your own avatar you guess, that are stuck in this world, this limbo. But the game makes you fear them, for they will try to kill you. Why do they want to kill you? Is it because you are different -- you have eyes, they don't -- or maybe because they went insane in this grey forest? It does not matter. Each time you will see their black silhouette, fear shall grip you.&lt;br /&gt;&lt;br /&gt;Limbo does a great job installing those fears in your head, but it also goes beyond and asks you to face them. Slowly but surely, you will learn how to navigate your environment with your little avatar and how to use those traps you fear so much against your enemies. You will methodically take down all of the spider's legs and use her corpse as a platform (gross), you will kill those lost child with their own devious traps, and you will flood rooms in order to proceed in your journey.&lt;br /&gt;&lt;br /&gt;It becomes less of a terrifying walk through a dark world and more of a rite of passage, an initiatory journey through the unknown. The young boy must face his fears and weaknesses to become a man. He must learn how to use what he fears to his own advantage. The boy becomes a man as he learns how to use and master his surrounding. The bear trap isn't a danger anymore; it's a spider-killing weapon.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://a.imageshack.us/img130/4743/limbocity.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://a.imageshack.us/img130/4743/limbocity.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;It is no coincidence then that the young boy makes his way from a forest to a city, or some kind of giant factory. On a mechanical level, this new environment introduces new challenges: electricity, guns, saws and gravity switches for example. Like those in the forest, you will slowly learn how to manipulate them.&lt;br /&gt;&lt;br /&gt;On a more abstract level, the passage from the forest to the factory makes a lot of sense if you look at this game as a story about the trials of growing up. The young boy goes from the forest -- playground for the children -- to the factory -- workplace for the adult. Both can be filled with adventures and dangers.&lt;br /&gt;&lt;br /&gt;After making his way through the gauntlet, the young boy -- who is now a man -- finds himself back in the wood of his childhood. There, he sees his sister crying. The game then abruptly cuts to black. The young boy never gets to his sister, as if the game was telling us this old morale all over again; the journey is more important than the destination. This old saying is very true in the context of this game. We are never given a reason to care about that sister. The game in itself never even tells us that there is a sister to be found.&lt;br /&gt;&lt;br /&gt;The young boy, and the player, is pushed forward to make it through the trials laid down by the game because he feels that the journey is going to be worth it, that there is something on the other side of this monochrome rainbow. Once you are there, you figure out that this sister could as well be an illusion, an oasis of hope for that young boy and for you.&lt;br /&gt;&lt;br /&gt;Even if there is nothing on the other side of the rainbow, the boy became and man, and the player held his hand through the journey.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215353898956041532-5659408588929862789?l=pressatojump.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pressatojump.blogspot.com/feeds/5659408588929862789/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215353898956041532&amp;postID=5659408588929862789' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/5659408588929862789'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/5659408588929862789'/><link rel='alternate' type='text/html' href='http://pressatojump.blogspot.com/2010/08/looking-at-limbo-facing-your-fears.html' title='Looking At Limbo, Facing Your Fears'/><author><name>Bruno Dion</name><uri>http://www.blogger.com/profile/03319186018672764919</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_2C7tnqXEdv0/TSKutPr1THI/AAAAAAAAAE4/POnZ1t4ISB0/S220/brunotuque.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215353898956041532.post-8310300870482616896</id><published>2010-07-25T14:49:00.000-04:00</published><updated>2010-07-25T14:49:44.911-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Limbo'/><category scheme='http://www.blogger.com/atom/ns#' term='Bitmob'/><category scheme='http://www.blogger.com/atom/ns#' term='Starcraft 2'/><title type='text'>I did a Top 10, How Crazy is That.</title><content type='html'>So yeah, I did a Top 10 over at &lt;a href="http://www.bitmob.com/articles/10-great-game-environments"&gt;Bitmob for a monthly writing challenge&lt;/a&gt;. Pretty nice. It was also the first time I did a Top 10 -- I honestly don't really love those things but it was a nice exercise. Had to use 50 words or less for each entries. Makes you get to the point a lot faster.&lt;br /&gt;&lt;br /&gt;Didn't want to post the Top 10 here before I had the Go from Micheal Rousseau to put it up on Bitmob. Still not gonna put it up here, just click the &lt;a href="http://www.bitmob.com/articles/10-great-game-environments"&gt;link&lt;/a&gt; the see it. I'm also gonna write about XBox Live Arcade Summer of Arcade's first born Limbo early this week. There's a generally positive buzz about that game around twitter and the blogoshpere.&lt;br /&gt;&lt;br /&gt;Oh and Starcraft 2 comes out on the 27th. Don't expect anything from me till the month of August. My soul will be busy being eaten by this game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215353898956041532-8310300870482616896?l=pressatojump.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pressatojump.blogspot.com/feeds/8310300870482616896/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215353898956041532&amp;postID=8310300870482616896' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/8310300870482616896'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/8310300870482616896'/><link rel='alternate' type='text/html' href='http://pressatojump.blogspot.com/2010/07/i-did-top-10-how-crazy-is-that.html' title='I did a Top 10, How Crazy is That.'/><author><name>Bruno Dion</name><uri>http://www.blogger.com/profile/03319186018672764919</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_2C7tnqXEdv0/TSKutPr1THI/AAAAAAAAAE4/POnZ1t4ISB0/S220/brunotuque.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215353898956041532.post-771832368051293623</id><published>2010-07-12T22:23:00.000-04:00</published><updated>2010-07-12T22:23:38.281-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='controversy'/><category scheme='http://www.blogger.com/atom/ns#' term='Blizzard'/><category scheme='http://www.blogger.com/atom/ns#' term='RealID'/><category scheme='http://www.blogger.com/atom/ns#' term='Facebook'/><category scheme='http://www.blogger.com/atom/ns#' term='gamers'/><title type='text'>The Good, The Bad, and The Ugly about Blizzard's RealID</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_2C7tnqXEdv0/TDvN4uZYcVI/AAAAAAAAAEc/Rm2pjYkfKbA/s1600/idog.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/_2C7tnqXEdv0/TDvN4uZYcVI/AAAAAAAAAEc/Rm2pjYkfKbA/s400/idog.jpg" width="357" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;A lot of people out there must feel like they just dodged a bullet. Blizzard, under the pressure of its angry and disapproving fans, decided to back up on its plan for RealID. The system is optional in games but would have been mandatory when posting on the forum, exposing your real identity to other forum users. As of right now, RealID is entirely optional.&lt;br /&gt;&lt;br /&gt;Maybe it’s the social scientist in me that is talking, but I'm kind of sad to see Blizzard back up on this one. Could have been a nice social experiment to see if lifting the veil on anonymity that is currently covering every Blizzard forums posters would have changed the posting environment. &lt;br /&gt;&lt;br /&gt;Nonetheless, this whole debate surrounding the discussion, and its retraction some days later, at least brought to light some problems that are plaguing not only Blizzard's forums, but any big gaming forums (or any big non-gaming forums for that matter). Let's take a look at the pros and cons of RealID's use and what this debacle taught us.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;*The Good*&lt;br /&gt;&lt;br /&gt;I believe this came with the best of intention: toning down the awful trolling taking place on the Blizzard forums. I’m pretty nobody, except trolls, would disagree that this issue needs to be looked after. RealID as a whole would also puts Blizzard on the same level as Facebook. By using their real names, player can integrate all of their social networking needs under one roof, and Blizzard sure hopes it’s theirs you’ll choose as a gamer. &lt;br /&gt;&lt;br /&gt;*The Bad*&lt;br /&gt;&lt;br /&gt;&amp;nbsp;The loss of anonymity on the Internet is something a lot of Internet goers are sensible about and I can understand that, especially on a gaming forum. If you are anything else than a white teenage male, the loss of anonymity will leave you open to potential harassment from, let’s say it simply, douchebags. They’ll laugh at you if your name is slightly different from the norm or sound foreign (ironic when you think it’s the World Wide Web) like it’s some kind of high school courtyard. If you are a girl, get prepared to receive a mailbox full of “show me you tits”. That and apparently people will come to your house and punch you.&lt;br /&gt;&lt;br /&gt;*The Ugly*&lt;br /&gt;&lt;br /&gt;Call me innocent, foolish, or just plain ignorant, but are gaming forums that bad? Why is gaming culture so attracting to unbalanced individuals? It’s pretty scary to think that you cannot have a discussion about a game on a forum without fearing for your life if you dare disagree with xXX_Blazer645_XXx on the best sword because he might use your real name to find your house and kick your ass. At this point, whether he is xXX_Blazer645_XXx or Jim Johnson, you don’t really care. So I’m throwing this almost philosophical question to the world: what would it take to make gaming forums friendlier and safer environments? One where you could say what you want to say, be accountable for what you say, but not fear for your privacy or safety.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215353898956041532-771832368051293623?l=pressatojump.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pressatojump.blogspot.com/feeds/771832368051293623/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215353898956041532&amp;postID=771832368051293623' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/771832368051293623'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/771832368051293623'/><link rel='alternate' type='text/html' href='http://pressatojump.blogspot.com/2010/07/good-bad-and-ugly-about-blizzards.html' title='The Good, The Bad, and The Ugly about Blizzard&apos;s RealID'/><author><name>Bruno Dion</name><uri>http://www.blogger.com/profile/03319186018672764919</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_2C7tnqXEdv0/TSKutPr1THI/AAAAAAAAAE4/POnZ1t4ISB0/S220/brunotuque.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_2C7tnqXEdv0/TDvN4uZYcVI/AAAAAAAAAEc/Rm2pjYkfKbA/s72-c/idog.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215353898956041532.post-554629377349647176</id><published>2010-07-06T00:41:00.001-04:00</published><updated>2010-07-06T00:53:23.743-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Killzone 3'/><category scheme='http://www.blogger.com/atom/ns#' term='First-person shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='Far Cry 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Crysis 2'/><category scheme='http://www.blogger.com/atom/ns#' term='death'/><category scheme='http://www.blogger.com/atom/ns#' term='Manhunt 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Halo: Reach'/><category scheme='http://www.blogger.com/atom/ns#' term='Medal of Honor'/><category scheme='http://www.blogger.com/atom/ns#' term='violence'/><category scheme='http://www.blogger.com/atom/ns#' term='war'/><category scheme='http://www.blogger.com/atom/ns#' term='Final Fantasy 7'/><category scheme='http://www.blogger.com/atom/ns#' term='Call of Duty: Black Ops'/><title type='text'>Elephant In the Room: Violence and Games</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://img444.imageshack.us/img444/2965/medalofhonor2010screens.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://img444.imageshack.us/img444/2965/medalofhonor2010screens.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;When you look at what was announced during &lt;a href="http://www.bitmob.com/articles/your-quick-n-easy-guide-to-e3s-shooters"&gt;this year’s E3&lt;/a&gt;, you can see how much each developers and publishers try to push their next big franchise. Good portions of those new, or returning, franchises are first-person shooters. &lt;i&gt;Halo: Reach&lt;/i&gt;, &lt;i&gt;Medal of Honor,&lt;/i&gt; &lt;i&gt;Call of Duty: Black Ops&lt;/i&gt;, &lt;i&gt;Killzone 3&lt;/i&gt; and &lt;i&gt;Crysis 2&lt;/i&gt; are making their way toward our consoles and personal computers with their big guns, big (space) boots and their big wars. Those damn commies/aliens/Talibans/ better watch out!&lt;br /&gt;&lt;br /&gt;Cool right?&lt;br /&gt;&lt;br /&gt;Not always.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&amp;nbsp; &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://img684.imageshack.us/img684/5611/elephantkiller.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://img684.imageshack.us/img684/5611/elephantkiller.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;br /&gt;Look, there is nothing wrong with violence for entertainment, but can we start to wonder why it is the only kind of violence our industry is capable of tackling? Could a video game shock me with its violence not by its amount or gruesomeness (see: &lt;i&gt;Manhunt 2)&lt;/i&gt;, but by its impact on the characters and the world? Let’s look at an other medium for inspiration.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://img228.imageshack.us/img228/5509/elephantgvsposter.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://img228.imageshack.us/img228/5509/elephantgvsposter.jpg" width="226" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;Gus Van Sant’s movie &lt;a href="http://en.wikipedia.org/wiki/Elephant_%28film%29"&gt;&lt;i&gt;Elephant&lt;/i&gt;&lt;/a&gt; is shocking not because the violence is plentiful, quite the opposite. The violence is short and brutal. One second you're alive and enjoying life (or not) and the next you are bleeding to death in a corridor. &lt;br /&gt;&lt;br /&gt;Van Sant lets his characters live their life on screen for a short period of time. He gives the viewer time to get to know these people: their dreams, hopes, strength and weaknesses. He does not discriminate between the victims and killers. They both get time to live before they are pulled out of their world in a brutal way. Each death is affecting because Van Sant never lets you forget that the people being killed are not anonymous members of a mass, they are individuals.&lt;br /&gt;&lt;br /&gt;What about games?&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://img816.imageshack.us/img816/9475/modernwarfare2favela.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="233" src="http://img816.imageshack.us/img816/9475/modernwarfare2favela.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;You kill so many people and get killed so many times in first-person shooters that violence and death start to loose their meaning. Your enemies are plentiful and anonymous; you are often a one-man army blessed by the power of spawning. Violence is the currency and death (yours or theirs) is what’s being traded. You never feel like something is taken out of the game. At worse, death is about as annoying in game as traffic is in real life.&lt;br /&gt;&lt;br /&gt;One effective way video games made death matter is by making it permanent. Sadly, there are quite few examples of such uses of death and they are often removed from gameplay and placed within the embedded narrative. The game will kill someone permanently for you but won’t let you kill or get killed in the same fashion. Aeris died not because you didn’t have any potions left, she died because the game decided to remove her from the game to create dramatic tension. Still, games have been getting better at creating permanent deaths that matter because you caused them or are affected by them.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_2C7tnqXEdv0/TDKxzuIBERI/AAAAAAAAAEU/kBdlPSc9yp0/s1600/fc2buddy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_2C7tnqXEdv0/TDKxzuIBERI/AAAAAAAAAEU/kBdlPSc9yp0/s320/fc2buddy.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;br /&gt;A good example of a first-person shooter that made death and violence matter more than your average war simulator is &lt;i&gt;Far Cry 2&lt;/i&gt;. Not so much because of the unlimited number of mercenaries waiting to be shot, set on fire or rolled over but because of your “buddies”. You meet them, do some small talk, and even though they could have been developed a bit more as characters, learn about them. At the exception of one or two sequences in the game, their life or death relies entirely in your hands. Play with fire by accepting their little offer and you will put their life in danger. If you fail to save them, they will die in your arms, and sometimes by your hands. Once they are dead, they’re not coming back.&lt;br /&gt;&lt;br /&gt;Another good look at permanent death in this game was the self-imposed &lt;a href="http://drgamelove.blogspot.com/2009/12/permanent-death-complete-saga.html"&gt;“permadeath” challenge Ben Abraham took last December&lt;/a&gt;. The constant threat of death makes you appreciate the little details of the world and makes you question the use of violence as an effective approach to every given situation.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://img696.imageshack.us/img696/3845/elephantkillerbags.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="230" src="http://img696.imageshack.us/img696/3845/elephantkillerbags.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;br /&gt;What do I want? I’m not even sure. It's not about "banning violent games" like some over-reacting hormones-fuelled gamer might say. It's just about having a balance between entertaining violence and affecting violence. Maybe I just want more developers to think about violence in other terms than number of enemies on screen or cooler explosions. Maybe I just don't want 14 first-person shooters with 14 different ways of showing us how cool their fictional (or non-fictional) war is. Maybe I just want people to be able to talk about violence, games and what is between them without being called an alarmist or worse, being told it’s “&lt;i&gt;just a game&lt;/i&gt;”.&lt;br /&gt;&lt;br /&gt;It won't cause gamers to go into the streets and shoot people up, but maybe it causes them to be strangely apathetic to &lt;a href="http://kotaku.com/5574360/did-buying-your-gaming-console-help-fund-war-atrocities-in-the-congo"&gt;such stories&lt;/a&gt;. Violence, war and death is not only about sick graphics and kill streaks, it’s about the Human experience.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215353898956041532-554629377349647176?l=pressatojump.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pressatojump.blogspot.com/feeds/554629377349647176/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215353898956041532&amp;postID=554629377349647176' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/554629377349647176'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/554629377349647176'/><link rel='alternate' type='text/html' href='http://pressatojump.blogspot.com/2010/07/elephant-in-room-violence-and-games.html' title='Elephant In the Room: Violence and Games'/><author><name>Bruno Dion</name><uri>http://www.blogger.com/profile/03319186018672764919</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_2C7tnqXEdv0/TSKutPr1THI/AAAAAAAAAE4/POnZ1t4ISB0/S220/brunotuque.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_2C7tnqXEdv0/TDKxzuIBERI/AAAAAAAAAEU/kBdlPSc9yp0/s72-c/fc2buddy.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215353898956041532.post-6844382458712686709</id><published>2010-06-21T20:25:00.001-04:00</published><updated>2010-06-21T20:26:33.318-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Far Cry 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Kinect'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii Sports'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='Heavy Rain'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Move'/><category scheme='http://www.blogger.com/atom/ns#' term='Mario Galaxy'/><title type='text'>Immersion and Motion</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_2C7tnqXEdv0/TCACPyllZoI/AAAAAAAAAD4/eVFXLASbTFw/s1600/connect_adventure-660x439.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="266" src="http://3.bp.blogspot.com/_2C7tnqXEdv0/TCACPyllZoI/AAAAAAAAAD4/eVFXLASbTFw/s400/connect_adventure-660x439.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size: small;"&gt;E3 is behind us and we safely say that this year's convention was dominated by two big elements: 3D and motion control. What is even more amazing is how PR and marketing decided to sell us those two things. The big buzzword was immersion. 3D and motion control will totally immerse you into the gaming experience and the gaming world.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;I am not going to linger on 3D here. It's hard to judge something like this based solely on 2D images. Right now, I am more interested in the new motion control craze that is coming with &lt;i&gt;Kinect&lt;/i&gt; and &lt;i&gt;Move&lt;/i&gt;, but mostly the former. From what we know about our relationship with the current controllers and the &lt;i&gt;Wii&lt;/i&gt;, how can we assume that the &lt;i&gt;Kinect&lt;/i&gt; is going to help us be more immersed in games? What is more immersive, holding a controller or jumping in front of your television?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;Two schools of thought basically go toes-to-toes here; on one side, the controller is a physical object that exists outside the boundaries of the games and it is anchoring you to the real world, but on the other, the controller is a tool that helps you take control of an avatar and puts you directly in control of the fiction. Depending on which side of the fence you are, you will see motion control in different lights.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;"Traditional" motion control such as the &lt;i&gt;Wii&lt;/i&gt; and the &lt;i&gt;Playstation Move&lt;/i&gt; are controllers that also requires, most of the time, extra movement in the "real world" in order to control the game. Games such as &lt;i&gt;Mario Galaxy&lt;/i&gt; requires you to waggle the Wiimote to spin Mario, and the &lt;i&gt;Move &lt;/i&gt;will probably require that you point at the screen in order to kill something. So either you will see these extra "real world" movements as something that breaks the immersion even more, or something that helps you immerse yourself even more in the game by giving more faithful control over your avatar.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;I think you can split immersion in games in two different categories: immersion in the narrative (the kind you could get watching a movie, reading a book, or playing a good narrative-driven game), and immersion in the system (feeling that you have full control over your avatar). What decides the level of immersion in both categories is mostly the game and what is the level of control the player has over his avatar. &lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://1.bp.blogspot.com/_2C7tnqXEdv0/TCACeVpBHVI/AAAAAAAAAEA/GG1ztIYwAg8/s1600/heavyrain.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_2C7tnqXEdv0/TCACeVpBHVI/AAAAAAAAAEA/GG1ztIYwAg8/s320/heavyrain.jpg" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;A game like &lt;i&gt;Heavy Rain&lt;/i&gt; will immerse the player in the narrative by creating interesting situations that will draw you inside the fiction and make you feel scared or happy for the characters. Narrative immersion can also be created by gameplay, although it will mostly capitalize on emergent narrative. A good example of this is &lt;i&gt;Far Cry 2&lt;/i&gt;. You become immersed in the adventures of your avatar not because of your search for the Jackal, but because of the perils linked to your trip through a country that does not wants you.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;Even though &lt;i&gt;Heavy Rain&lt;/i&gt; lets you do a counter-clockwise quarter rotation of the thumb-stick to open a door, this movement has about as much to do with the real world as a counter-clockwise quarter rotation of the thumb-stick to throw a fireball from your fist. System immersion is present mostly in motion-controlled games. You will not be immersed in the narrative track of a &lt;i&gt;Wii Sports &lt;/i&gt;boxing match (well, maybe the emergent narrative linked to punching your brother in the face), but you will be immersed in the system, the gameplay, as the movements you make in the real world will be mimicked in the game. You will feel you have full control over your avatar. &lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://1.bp.blogspot.com/_2C7tnqXEdv0/TCACmIeOYwI/AAAAAAAAAEI/CMlqJnNfG_E/s1600/kinect.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_2C7tnqXEdv0/TCACmIeOYwI/AAAAAAAAAEI/CMlqJnNfG_E/s320/kinect.jpg" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;With &lt;i&gt;Kinect&lt;/i&gt;, the game literally changes. The control is removed and replaced with more faithful body recognition. As they like to say at Microsoft: "Your body becomes the controller". What is the effect on immersion though?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;I am not saying that narrative immersion will be impossible with &lt;i&gt;Kinect&lt;/i&gt;, but system immersion will certainly be the focus for many game developers. We can now look back and see that with the &lt;i&gt;Wii&lt;/i&gt;, games focusing on system immersion, such as party games, became third party developers’ genre of choice. Many of the game shown so far for &lt;i&gt;Kinect&lt;/i&gt; also reflect that.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;Narrative immersion also becomes harder to maintain when your whole body is the controller. If a plastic controller was anchoring you to the real world, &lt;i&gt;Kinect&lt;/i&gt; will certainly do it even more so. In a movie theatre, you get immersed in the narrative because you are in a state of "over-perception and under-mobility"(&lt;i&gt;French: sur-perception et sous-motricité&lt;/i&gt;). It basically means that the optimal conditions of a movie theatre will fill your field of vision with images and your ears with sounds but also keep you in your seat. When you play a game with a controller, you are still in a similar situation. You cannot move away from the television or else the action would stop, and your physical movement is limited to the movement of your fingers. Maybe it's not to the level of a movie theatre, but it certainly is close enough to watching a DVD.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;With that in mind, games that would be played with &lt;i&gt;Kinect&lt;/i&gt; (and to an extent those which uses the Wiimote and &lt;i&gt;Move&lt;/i&gt; more actively) will rather put you in a state of "over-mobility". In that state, you become more self-aware of your presence as a player, as a controller. In that sense, you are fully immersed (Could we even say integrated?) into the system. You are in total control of your avatar. Narrative immersion, in turn, becomes harder to keep. The more complex the movements you have to do to interact with the virtual environment, the more aware you are that this whole thing is a game that you control.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;It is not to say that developers who will choose to make full use of the &lt;i&gt;Kinect&lt;/i&gt;'s features won't be able to write deep, meaningful and interesting stories, it's just that I have an hard time imagining being moved by a story if I have to mimic a fight scene, or scream JASON at my television while walking around my living room. Games truly exist on multiple levels, and motion control integration is just another challenge that game developers will have to work with.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215353898956041532-6844382458712686709?l=pressatojump.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pressatojump.blogspot.com/feeds/6844382458712686709/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215353898956041532&amp;postID=6844382458712686709' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/6844382458712686709'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/6844382458712686709'/><link rel='alternate' type='text/html' href='http://pressatojump.blogspot.com/2010/06/immersion-and-motion.html' title='Immersion and Motion'/><author><name>Bruno Dion</name><uri>http://www.blogger.com/profile/03319186018672764919</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_2C7tnqXEdv0/TSKutPr1THI/AAAAAAAAAE4/POnZ1t4ISB0/S220/brunotuque.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_2C7tnqXEdv0/TCACPyllZoI/AAAAAAAAAD4/eVFXLASbTFw/s72-c/connect_adventure-660x439.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215353898956041532.post-4661739370786898365</id><published>2010-06-09T23:00:00.004-04:00</published><updated>2010-06-21T21:21:34.633-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Red Dead Redemption'/><title type='text'>I Once Had a Ranch</title><content type='html'>&lt;style&gt;&lt;!-- /* Font Definitions */@font-face {font-family:"Times New Roman"; panose-1:0 2 2 6 3 5 4 5 2 3; mso-font-charset:0; mso-generic-font-family:auto; mso-font-pitch:variable; mso-font-signature:50331648 0 0 0 1 0;} /* Style Definitions */p.MsoNormal, li.MsoNormal, div.MsoNormal {mso-style-parent:""; margin:0cm; margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Times New Roman";}table.MsoNormalTable {mso-style-parent:""; font-size:10.0pt; font-family:"Times New Roman";}@page Section1 {size:612.0pt 792.0pt; margin:70.85pt 70.85pt 70.85pt 70.85pt; mso-header-margin:35.4pt; mso-footer-margin:35.4pt; mso-paper-source:0;}div.Section1 {page:Section1;}--&gt;&lt;/style&gt;    &lt;br /&gt;&lt;div class="MsoNormal" style="font-family: inherit; text-align: justify;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://1.bp.blogspot.com/_2C7tnqXEdv0/TBBX0T7NxQI/AAAAAAAAADg/mrUzRC1UY8g/s1600/rdrranch.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/_2C7tnqXEdv0/TBBX0T7NxQI/AAAAAAAAADg/mrUzRC1UY8g/s400/rdrranch.jpg" width="400" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit; text-align: justify;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit; text-align: justify;"&gt;&lt;span lang="EN-US" style="font-size: small;"&gt;Kirk Hamilton &lt;a href="http://www.gamermelodico.com/2010/06/flawed-ballad-of-john-marston.html"&gt;wrote recently&lt;/a&gt; about &lt;i&gt;Red Dead Redemption&lt;/i&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-size: small;"&gt;’s flawed middle chapters; basically spanning from the annoying Irish to the bloated McDougal, with caricatures of the worst human beings you can have south of the border in the middle, but also its surprisingly well-developed early and final chapters. What’s interesting is that both those sections of the game take place around a certain type of location: a peaceful ranch.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit; text-align: justify;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit; text-align: justify;"&gt;&lt;span lang="EN-US" style="font-size: small;"&gt;After being shot in the chest, Marston is saved by rancher girl Bonnie McFarlaine and taken back to her father’s ranch. At this point, Marston’s quest for revenge is suspended for a moment. You go around the ranch hunting rabbits with Bonnie, you hurdle some cattle, you patrol the ranch at night and you play a few friendly poker games with the guys after a hard day in the sun. At this point in the game, you can also take on a few missions with Marshall Leigh Johnston in return for information about Williamson. If this game is based on the western genre, why was I more interested and invested in the daily business of running a ranch than the manly cowboy action of shooting the bad guys hidden in a canyon?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit; text-align: justify;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit; text-align: justify;"&gt;&lt;span lang="EN-US" style="font-size: small;"&gt;Apart from the point Kirk Hamilton makes in his piece; the characters around those missions are much more well written, I think I enjoyed those missions so much because I was free not be violent, not to be a tool in some sociopath hands (I’m looking at you De Santa). The first few missions in McFalaine’s ranch are obliviously tutorials giving you pointers on how to ride your horse, shoot a gun and lasso up horses and bad guys. By breaking those few tutorial mission with some of the Marshall’s mission, all involving shooting bad guys in the head, I found the ranching missions much more innovative. Hurdling cattle may not be the most interesting job in the world, but the mechanics revolving around those missions was novel and interesting enough to keep me hooked and actually enjoy riding behind a group of cows while keeping them in check.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit; text-align: justify;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit; text-align: justify;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://3.bp.blogspot.com/_2C7tnqXEdv0/TBBX9Eq0pqI/AAAAAAAAADo/tTodK7LB9OU/s1600/rdrcattle.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_2C7tnqXEdv0/TBBX9Eq0pqI/AAAAAAAAADo/tTodK7LB9OU/s320/rdrcattle.jpg" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span lang="EN-US" style="font-size: small;"&gt;&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit; text-align: justify;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit; text-align: justify;"&gt;&lt;span lang="EN-US" style="font-size: small;"&gt;You really get to appreciate those missions once you are at the end of the game. After hours of being a carpet and doing horrible jobs for even more horrible people, you are free to get back to a “normal” life with you family. This is the redemption the game is telling us about, this is the freedom you’ve earned. For a few missions, the game lets Marston, and the player, be something else than a killer. It lets you be a human being who tries to put the pieces of his life together by trying to get his ranch back up. Just like Marston, I didn’t want this part of the game to end. I would have enjoyed just living on this ranch, working everyday to make it better by taking the cattle to the pasture, get some horses to sell them back, get a little garden that the wife would take care of, go hunt with my boy and bond a little, protect my ranch from rustlers and bandits, sell and buy merchandise with towns and other ranches, just put the killing life behind I guess.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit; text-align: justify;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit; text-align: justify;"&gt;&lt;span lang="EN-US" style="font-size: small;"&gt;Sadly, the cruel world created by this game denies Marston and the player this freedom. It is brutally, but not surprisingly, taken away from you in a moment of violence. Marston’s redemption was short-lived. The civilized world will inevitably kill the old anti-hero of the West; the law does not forgive the criminal turned vigilante. The game completes the circle by giving us control over Jack Marston, John’s son, the boy who lost his chance at a normal life with his family. The son literally becomes the father as the player is given the same control over him and as the game is giving the same options to the player. Jack cannot be a rancher. He can only be the same as his father was during the game, a man who wanders the land in search of someone to help, or someone to shoot.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: inherit;"&gt;&lt;span lang="EN-US" style="font-size: small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit; text-align: justify;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://4.bp.blogspot.com/_2C7tnqXEdv0/TBBYCu0X70I/AAAAAAAAADw/gUC2scSTnak/s1600/cowboy-sunset.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_2C7tnqXEdv0/TBBYCu0X70I/AAAAAAAAADw/gUC2scSTnak/s320/cowboy-sunset.jpg" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;&lt;span lang="EN-US"&gt;&lt;span style="font-family: inherit; font-size: small;"&gt;Who knows, maybe one day Rockstar will release a DLC that will let us be an honest rancher? John wasn’t able to enjoy his redemption but maybe we will be able to lead Jack to his.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215353898956041532-4661739370786898365?l=pressatojump.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pressatojump.blogspot.com/feeds/4661739370786898365/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215353898956041532&amp;postID=4661739370786898365' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/4661739370786898365'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/4661739370786898365'/><link rel='alternate' type='text/html' href='http://pressatojump.blogspot.com/2010/06/i-once-had-ranch.html' title='I Once Had a Ranch'/><author><name>Bruno Dion</name><uri>http://www.blogger.com/profile/03319186018672764919</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_2C7tnqXEdv0/TSKutPr1THI/AAAAAAAAAE4/POnZ1t4ISB0/S220/brunotuque.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_2C7tnqXEdv0/TBBX0T7NxQI/AAAAAAAAADg/mrUzRC1UY8g/s72-c/rdrranch.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215353898956041532.post-3329532946858763349</id><published>2010-02-02T23:55:00.002-05:00</published><updated>2010-02-03T00:03:32.945-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='spider'/><category scheme='http://www.blogger.com/atom/ns#' term='IGF'/><title type='text'>A little fan wanking on my part.</title><content type='html'>So, the IGF Mobile finalists (whose header image is ironically showing a cell phone; a platform that is totally unused by said finalists) have been announced and I'm pretty happy to see one of my favourite game of the year, Spider: The Secret of Bryce manor, is amongst them.&lt;a href="http://www.igfmobile.com/10mobilefinalists.html#spider"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It got both nominated for best mobile game design and best overall game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215353898956041532-3329532946858763349?l=pressatojump.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pressatojump.blogspot.com/feeds/3329532946858763349/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215353898956041532&amp;postID=3329532946858763349' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/3329532946858763349'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/3329532946858763349'/><link rel='alternate' type='text/html' href='http://pressatojump.blogspot.com/2010/02/little-fan-wanking-on-my-part.html' title='A little fan wanking on my part.'/><author><name>Bruno Dion</name><uri>http://www.blogger.com/profile/03319186018672764919</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_2C7tnqXEdv0/TSKutPr1THI/AAAAAAAAAE4/POnZ1t4ISB0/S220/brunotuque.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215353898956041532.post-7977137290828651470</id><published>2010-01-20T19:05:00.001-05:00</published><updated>2010-01-20T19:07:12.896-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='psychology'/><category scheme='http://www.blogger.com/atom/ns#' term='MAG'/><category scheme='http://www.blogger.com/atom/ns#' term='fiction'/><category scheme='http://www.blogger.com/atom/ns#' term='Modern Warfare 2'/><title type='text'>A Fiction and A Reflection With MAG’s Beta</title><content type='html'>&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;img title="WWII Soldiers" alt="Soldiers marching on." src="http://img36.imageshack.us/img36/2033/wwiisoldiers.jpg" mce_src="http://img36.imageshack.us/img36/2033/wwiisoldiers.jpg" height="343" width="500" /&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p&gt;A double-feature born from my time with the &lt;a title="MAG" mce_href="http://bitmob.com/index.php/mobfeed/tags/MAG" href="http://bitmob.com/index.php/mobfeed/tags/MAG"&gt;MAG&lt;/a&gt; public beta. First, a fiction to give the feel of the game and then a reflection about war games and what they can give us.&lt;/p&gt;&lt;br /&gt;&lt;h2&gt;A Tale From the Frontline&lt;/h2&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;12 minutes left.&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;Our squad leader is sounding pretty confident about the mission when he tells us through his headset: “We have more than enough time to do this.” We just took objective B from S.V.E.R., mere seconds after Alpha and Bravo took control of objective A. With that much time left and a boost in confidence, blowing up objective C will be a walk in the park.&lt;/p&gt;   &lt;p&gt;3 minutes left.&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;I guess he was over-confident. S.V.E.R. may be under-equipped but they can hold a base quite well. Most of the squads are scattered across the map, trying to get their butts inside the hangar, but to no avail. Our squad is focusing on the right entrance, on the second floor. I try my best to heal back my boys but there is only so much a single medic can do. Unfortunately, those tangos seem to come in endless supply. It won’t be long before we are pushed back.&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;2 minute left.&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;In a burst of hopelessness, our squad leader screams in his headset: “Come on guys, we can do this!” Is it all it takes? Sixty men (and women?) throw caution to the wind and start running toward the main entrance, zigzagging their way to avoid bullets. Only half of us make it. I get to the objective first, somehow avoiding any tangos. I start to put on the charge… and I blow up.&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;30 seconds left.&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;We are on the brink of defeat. I land without taking too much bullets during my fall and start my sprint toward an unachievable goal.&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;&lt;img title="Victory!" alt="Soldiers raising the flag at Iwo Jima" src="http://img684.imageshack.us/img684/6436/iwojimaflagraisingwwii.jpg" mce_src="http://img684.imageshack.us/img684/6436/iwojimaflagraisingwwii.jpg" height="358" width="445" /&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;16 second left.&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;A miracle happens and time literally stands still. Someone, in the midst of battle, was able to set up a charge. With our hopes back up and victory in grasp way, our squad leader shouts: “Shit! We need to protect the charge!” Once again, everyone runs toward the hangar, shooting anything that moves. I make it to the objective and I see a tango making his way to the explosives; he is back to me. I line up my shot, like it was the last one I would ever have to make in my life, and pull the trigger… headshot. I saved the day and nobody will ever know it.&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;Valor is victorious.&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;We made it. With 16 seconds left on the counter, we made it. A fight that won’t go down in history, but that will be remembered by all of those who took part in it and bonded through it. This is what MAG is really all about in the end.&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;&lt;img title="Trenches" alt="Soldiers in a trench" src="http://img517.imageshack.us/img517/1436/cheshireregimenttrenchs.jpg" mce_src="http://img517.imageshack.us/img517/1436/cheshireregimenttrenchs.jpg" height="344" width="450" /&gt;&lt;br /&gt;&lt;/p&gt; &lt;h2&gt;Thinking About War Games Through MAG.&lt;/h2&gt;  &lt;p&gt; &lt;/p&gt;  &lt;p&gt;I have been wondering for some times about what games with strong military thematic can bring to the table. Are they simple trivialization of war, deadly and sad events presented as fun and inconsequential, or are they no worse than playing “&lt;a title="Cowboys and Indians" mce_href="http://en.wikipedia.org/wiki/Cowboys_and_Indians" href="http://en.wikipedia.org/wiki/Cowboys_and_Indians"&gt;Cowboys and Indians&lt;/a&gt;”, fun games teaching us how to cooperate and socialize through role-play? And then again, maybe there is a bit of both.&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;&lt;img title="Drop them nukes" alt="A nuke exploding over a city" src="http://img684.imageshack.us/img684/9576/worldinconflict2.jpg" mce_src="http://img684.imageshack.us/img684/9576/worldinconflict2.jpg" height="330" width="440" /&gt;&lt;br /&gt;&lt;/p&gt; &lt;h3&gt;Dropping Nukes&lt;br /&gt;&lt;/h3&gt;  &lt;p&gt; &lt;/p&gt; &lt;p&gt;I wrote an &lt;a title="Playing War" mce_href="http://bitmob.com/index.php/mobfeed/playing-war.html" href="http://bitmob.com/index.php/mobfeed/playing-war.html"&gt;article&lt;/a&gt; last month about &lt;a title="Modern Warfare 2" mce_href="http://bitmob.com/index.php/mobfeed/tags/Modern-Warfare-2" href="http://bitmob.com/index.php/mobfeed/tags/Modern-Warfare-2"&gt;Modern Warfare 2&lt;/a&gt; and how ridiculous the main plot was. Michael Rousseau wrote in response to my post: “I think the multiplayer actually paints a pretty hilarious picture: a world where people run to their deaths without a care in the world, dual-wielding 100-year-old shotguns, diving from roofs without injury and calling tactical nukes down on the very land they're fighting over.”&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;Mr. Rousseau’s comment resumes really well what can be seen as the weakest point of most war games, their very depiction of war. Of course, we cannot ask for every single of our war games to give an authentic experience of the battlefield. It would make for a very long and frustrating experience, one where you spend more time crouched and waiting for something to happen than shoot people.&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;Let’s take a look at the other side of the medal by taking MAG’s emphasis on cooperation, “role-playing”, and socialization as an example of the good elements that can be picked up from a multiplayer session.&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;&lt;img title="Cooperation" alt="A bunch of SVER goons protecting a truck" src="http://img15.imageshack.us/img15/482/mage302coop.jpg" mce_src="http://img15.imageshack.us/img15/482/mage302coop.jpg" height="270" width="480" /&gt;&lt;br /&gt;&lt;/p&gt; &lt;h3&gt;"Look out for me"&lt;br /&gt;&lt;/h3&gt;  &lt;p&gt; &lt;/p&gt; &lt;p&gt;Why do we play games? Not video games in particular, but social games in general (no, not the Facebook kind). I’ve given earlier in my article the case of playing “Cowboys and Indians”, and it’s because I think that there are a lot of parallels to be drawn between this kids game and a war game like MAG, in both why we play them and what we can learn from them.&lt;/p&gt;  &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;The first parallel you can draw is that both “Cowboys and Indians” and FPSs are role-playing games in the literal sense of the term. You play a role in both kinds of experience. In the first, you either play a cowboy or an Indian, and in the second you can take on a multitude of roles: space marine, cowboy, alien, soldier, MIT graduate, etc…&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;What do we get from role-playing? Well, in the case of young children, it helps them to acquire and develop a &lt;a title="Role-playing and children" mce_href="http://www.onestepahead.com/custserv/shop_smarter_article.jsp?pageName=Role_Play" href="http://www.onestepahead.com/custserv/shop_smarter_article.jsp?pageName=Role_Play"&gt;myriad of skills and knowledge&lt;/a&gt;, going from exploring their imagination to building social skills. Role-playing can even help &lt;a title="Role Playing in Education" mce_href="http://www.blatner.com/adam/pdntbk/rlplayedu.htm" href="http://www.blatner.com/adam/pdntbk/rlplayedu.htm"&gt;older children in classrooms&lt;/a&gt; to learn through simulation.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;p&gt;&lt;img title="Paratroopers" alt="Droping over Valor's base" src="http://img204.imageshack.us/img204/5741/magimage2.jpg" mce_src="http://img204.imageshack.us/img204/5741/magimage2.jpg" height="252" width="448" /&gt; &lt;/p&gt;   &lt;p&gt;Similar elements can be brought by war games, and MAG serves as a perfect example of this. In this game, you get to develop your own role. It lets you pick up and customize your own load-out and create the character you want to be; it lets you role-play the way you want it.&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;MAG focuses a lot on teamwork; in war, you can’t make it alone. The game forces the users to use their skills in a way to work with the team, and not break out on their own. Each member of this micro-society has a role and has to fulfill it order for the micro-society to function. Medics stay slightly behind to heal, heavy infantries charge forward, commandos try to flank the enemies, etc…&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;It also puts emphasis on the development of leadership skills. You start by following orders from your superiors and help your teammates toward different objectives, and you slowly (or quickly) gain enough experience to take on those leadership responsibilities. Once you are the leader, you will strive to lead your squad, platoon, or even company and gain even more experience, but more importantly, their respect.&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;This also leads us toward the concept of socialization through role-play. Kids will learn to socialize with one another through social games as cowboys and Indians. Gamers will also socialize through gaming as they talk and strategize through their specific roles. Some will develop friendships as if the situation in which they are, though simulated, is real. The game environment, even if hostile in its nature, becomes a social space where people can meet up and develop skills together.&lt;/p&gt; &lt;p&gt; &lt;/p&gt;  &lt;p&gt;&lt;img title="The kiss" alt="The famous kiss after WWII" src="http://img204.imageshack.us/img204/5497/thekiss1.jpg" mce_src="http://img204.imageshack.us/img204/5497/thekiss1.jpg" height="478" width="398" /&gt;&lt;br /&gt;&lt;/p&gt; &lt;h2&gt;Toy Soldiers&lt;/h2&gt;  &lt;p&gt; &lt;/p&gt; &lt;p&gt;So, are war games good or bad? My reflection would make go toward the good side but with some reserve. Not all social games are going to give the player something in return, and a kid who doesn’t want to play along can ruin even a good game of “Cowboys and Indians”. Gaming is a conversation between a system of rules and a player. When you get multiple players to communicate between themselves and the game, a lot of thing can happen. If everyone plays along in the role-play, even unrealistic war games can teach us a few lessons about ourselves, and how we work with others.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215353898956041532-7977137290828651470?l=pressatojump.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pressatojump.blogspot.com/feeds/7977137290828651470/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215353898956041532&amp;postID=7977137290828651470' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/7977137290828651470'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/7977137290828651470'/><link rel='alternate' type='text/html' href='http://pressatojump.blogspot.com/2010/01/double-feature-born-from-my-time-with.html' title='A Fiction and A Reflection With MAG’s Beta'/><author><name>Bruno Dion</name><uri>http://www.blogger.com/profile/03319186018672764919</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_2C7tnqXEdv0/TSKutPr1THI/AAAAAAAAAE4/POnZ1t4ISB0/S220/brunotuque.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215353898956041532.post-5521957461964926812</id><published>2010-01-06T23:05:00.001-05:00</published><updated>2010-01-06T23:05:51.838-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='school'/><category scheme='http://www.blogger.com/atom/ns#' term='holidays'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><title type='text'>New Year</title><content type='html'>&lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;Happy New Year everyone! I hope your holidays were filled with gaming goodness, because mine certainly weren’t, and the situation won’t go any better.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;First, my brother is leaving home to go live with his girlfriend (who he has been with for only 2 months) and he is leaving with some of stuff, one of it being the HD TV that was his. I am now stuck with the non HD TV.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;It really makes a difference in some games. For example, Battlefield 1943’s texts are way more difficult to read. Not that it really matter, the game is about shooting dudes, but the issue is that the enemies dudes and my team’s dudes are pretty hard to tell from one another at a certain distance; bad when you are an avid sniper.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;I guess I’ll need to learn to live with it as if it were 2006 again, because there is no way I’m able to afford an HD TV in the next few months, university being a costly mistress. For a guy who says, “I don’t care about the quality of the graphics in a game, more about the style”, I guess I will have to live by my word.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;Oh and he also left with the Wii. That will have to wait too, but I can live with it better.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;On a related note, I haven’t played a lot of new games during the vacations. I took a break from new stuff after my little run through Modern Warfare 2 and mostly played old favorites like Oblivion and Chrono Trigger (talk about retro). I’m going to wait for the release of Mass Effect 2 to get into new games. And boy will I have to play it tight.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;My console gaming time was reduced to about a day and a half, more or less. The worse is, so many great games are coming soon. Mass Effect 2, Splinter Cell: Conviction, Bioshsock 2, and Heavy Rain. And there are probably that I am forgetting. I guess I’ll need to play some mad marathon sessions to get through these.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;Such is the life of an academic. I guess the good thing is, I will spend more time writing and reading about games, and watch movies. Sure, it sucks that I will have less time to play games, which is kind of the point of it, but I will live with it and maybe even enjoy it more as it will become those rare quality times spent with my favorite medium.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;  &lt;/div&gt;&lt;span style="" lang="EN-US"&gt;And then there’s TV… Oh shit.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215353898956041532-5521957461964926812?l=pressatojump.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pressatojump.blogspot.com/feeds/5521957461964926812/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215353898956041532&amp;postID=5521957461964926812' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/5521957461964926812'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/5521957461964926812'/><link rel='alternate' type='text/html' href='http://pressatojump.blogspot.com/2010/01/new-year.html' title='New Year'/><author><name>Bruno Dion</name><uri>http://www.blogger.com/profile/03319186018672764919</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_2C7tnqXEdv0/TSKutPr1THI/AAAAAAAAAE4/POnZ1t4ISB0/S220/brunotuque.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215353898956041532.post-876339511526451723</id><published>2009-12-21T00:42:00.013-05:00</published><updated>2009-12-21T01:05:16.383-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='critics'/><category scheme='http://www.blogger.com/atom/ns#' term='controversy'/><category scheme='http://www.blogger.com/atom/ns#' term='gamers'/><category scheme='http://www.blogger.com/atom/ns#' term='Modern Warfare 2'/><title type='text'>Playing War</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_2C7tnqXEdv0/Sy8MqzDapjI/AAAAAAAAAC4/5Xre-sR0rh4/s1600-h/children-playing-war-marc-awodey.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 255px;" src="http://3.bp.blogspot.com/_2C7tnqXEdv0/Sy8MqzDapjI/AAAAAAAAAC4/5Xre-sR0rh4/s320/children-playing-war-marc-awodey.jpg" alt="" id="BLOGGER_PHOTO_ID_5417562806148572722" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt; &lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt; &lt;/p&gt;&lt;div style="text-align: justify;"&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt; &lt;div&gt;  &lt;/div&gt;   &lt;div style="text-align: center;"&gt;&lt;span style="font-size:78%;"&gt;Children Playing War - Marc Awoday&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;I finally got around to play &lt;span style="font-style: italic;"&gt;Modern Warfare 2&lt;/span&gt; last week, about an eternity later than everyone else on the planet, and I can now make an informed critique about it. I didn’t touch the multiplayer for two reasons; the first is that I rarely play online games on Xbox or any other consoles for that matter (blame the kids) and the second is my fear of catching on of those crazy bug/glitch/hack that are spreading around like a &lt;a href="http://www.destructoid.com/modern-warfare-2-gets-an-aids-like-virus-on-xbox-live-157964.phtml"&gt;bad flu&lt;/a&gt;.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;div style="text-align: justify;"&gt;  &lt;/div&gt;   &lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;div style="text-align: justify;"&gt;  &lt;/div&gt;   &lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;The single player campaign took me a few hours to complete, one or two of those hours due to my bad habit of dying, and I can resume the plot with one word: ridiculous. Of course, was I to expect some Shakespearian storytelling and deep meaningful talk about the nature of war and humankind? No. But I wasn’t expecting snowmobiles and boat chases either.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;div style="text-align: justify;"&gt;  &lt;/div&gt;   &lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;div style="text-align: justify;"&gt;  &lt;/div&gt;   &lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;Right now I must be beating a record by spending two paragraphs not talking about the now infamous “No Russians” mission. I will fulfil my duty as a blogger and give my opinion about it. Actually, let me resume my opinion first with one more single word: &lt;a href="http://www.rockpapershotgun.com/2009/11/19/wot-i-think-about-that-level/"&gt;Bullshit&lt;/a&gt;. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;div style="text-align: justify;"&gt;  &lt;/div&gt;   &lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;div style="text-align: justify;"&gt;  &lt;/div&gt;   &lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;Apart from the ridiculous setting-up to the mission where you go from being a soldier shooting rebels in Afghanistan to an undercover agent who is strangely the new best friend of a Russian terrorist (and you go from A to B in a day, can you smell the trap), what really kills me about that mission is the amazingly awkward tonal shift between it and the previous and following missions. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;div style="text-align: justify;"&gt;  &lt;/div&gt;   &lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;div style="text-align: justify;"&gt;  &lt;/div&gt;   &lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;Seriously, five minutes before that mission you are jumping ravines on a snowmobile, something straight out of a James Bond movie, and five minutes after said mission you are gunning your way through small Brazilian streets and rooftops. And stuck in the middle of those two scenes that could come from a Michael Bay movie you are asked to “sacrifice a part of your soul” to arrest a crazy Russian (news flash, the cold war’s long over) terrorist.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;div style="text-align: justify;"&gt;  &lt;/div&gt;   &lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;div style="text-align: justify;"&gt;  &lt;/div&gt;   &lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;The scene by itself, and with a good story around it, could have been a very poignant moment of interactivity where you are tasked to do something you would normally never do. Something that goes directly against the notion of the war-game FPS where you most avoid civilian casualties at all cost, something that goes against your very cognitive response. You could have dropped the controller afterward and ask yourself “What can bring human beings to do such a thing in the real life?” But no, it didn’t happen.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;div style="text-align: justify;"&gt;  &lt;/div&gt;   &lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;div style="text-align: justify;"&gt;  &lt;/div&gt;   &lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;Badly handled, it became a shock tactic. Sure, it sets up the remaining of the story but at what cost? You just spent five minutes slowly walking through hell only to get killed at the end in a mildly ironic way. Great, IW took a page from &lt;i&gt;Bioshock&lt;/i&gt;&lt;/span&gt;&lt;span style="" lang="EN-US"&gt; and made you feel like a puppet. What now? I’m supposed to go back into the game like nothing happened, back to some kind of high adrenaline military shooter where I shoot evil Russian soldiers and mercenaries. Oh and some Americans at the end for good measure.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;div style="text-align: justify;"&gt;  &lt;/div&gt;   &lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;div style="text-align: justify;"&gt;  &lt;/div&gt;   &lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;This is one of the worst tonal shifts I’ve seen in a long time in any kind of medium.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;div style="text-align: justify;"&gt;  &lt;/div&gt;   &lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;div style="text-align: justify;"&gt;  &lt;/div&gt;   &lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;That being said, if you listen to the word around the &lt;a href="http://www.brainygamer.com/the_brainy_gamer/2009/11/a-sliver-of-pie.html"&gt;blogs&lt;/a&gt; and some less than scientific surveys, two out of three MW2 players will never touch the single player campaign, preferring the competitive side of the multiplayer. Fine by me. Not everyone’s into games for the same reasons.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;div style="text-align: justify;"&gt;  &lt;/div&gt;   &lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;div style="text-align: justify;"&gt;  &lt;/div&gt;   &lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;I’ll make a quick mention of the defensive arguments some fans of the game gave to some criticisms like mine. The goldmine probably is the comments section on Tom Chick’s brilliant take on the issue at &lt;a href="http://fidgit.com/archives/2009/11/is_modern_warfare_2_the_most_d.php"&gt;Fidgit&lt;/a&gt;.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;div style="text-align: justify;"&gt;  &lt;/div&gt;   &lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;div style="text-align: justify;"&gt;  &lt;/div&gt;   &lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;I can detect three kinds of defense, the first being the now infamous “it’s just a game” defense and any of its multiple variation. I won’t go back on why this argument is completely bogus; a bunch of more intelligent people than me already did it a bunch of times already. The second is “It’s rated M so stop whining”. Being rated M is not a license to be dumb and shocking for shock’s sake. If anything, it undermines the idea of M for “Mature”. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;div style="text-align: justify;"&gt;  &lt;/div&gt;   &lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;div style="text-align: justify;"&gt;  &lt;/div&gt;   &lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;span style="" lang="EN-US"&gt;At the last one is the beautiful “If you don’t like it don’t play it and stop talking about it”. A whole three pages post could be dedicated just to that single argument but I’ll cut it short. People can have opinion and express them. I don’t know why some gamers have that insane fear of talking about games in a mature and critical way. Maybe they are just afraid that they couldn’t keep up.&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215353898956041532-876339511526451723?l=pressatojump.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pressatojump.blogspot.com/feeds/876339511526451723/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215353898956041532&amp;postID=876339511526451723' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/876339511526451723'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/876339511526451723'/><link rel='alternate' type='text/html' href='http://pressatojump.blogspot.com/2009/12/playing-war.html' title='Playing War'/><author><name>Bruno Dion</name><uri>http://www.blogger.com/profile/03319186018672764919</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_2C7tnqXEdv0/TSKutPr1THI/AAAAAAAAAE4/POnZ1t4ISB0/S220/brunotuque.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_2C7tnqXEdv0/Sy8MqzDapjI/AAAAAAAAAC4/5Xre-sR0rh4/s72-c/children-playing-war-marc-awodey.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215353898956041532.post-811281501673926538</id><published>2009-12-02T00:28:00.010-05:00</published><updated>2009-12-02T10:52:27.402-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Lost Odyssey'/><category scheme='http://www.blogger.com/atom/ns#' term='gamers'/><category scheme='http://www.blogger.com/atom/ns#' term='school'/><category scheme='http://www.blogger.com/atom/ns#' term='nostalgia'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='AC2'/><title type='text'>50 to 60 hours long ! Sorry but I have a life too.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_2C7tnqXEdv0/SxaNNiELdAI/AAAAAAAAACw/HV-aRRkfgms/s1600-h/Cidlonghours.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 178px;" src="http://2.bp.blogspot.com/_2C7tnqXEdv0/SxaNNiELdAI/AAAAAAAAACw/HV-aRRkfgms/s320/Cidlonghours.png" alt="" id="BLOGGER_PHOTO_ID_5410667265954378754" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;You know what kind of games I used to like? jRPGs. Back in the days (10 years ago or so I guess), I loved to play those long lasting RPGs, be it FF4/5/6, Chrono Trigger, Secret of Mana, and many more. I have fond memories of those times. I was also 12.&lt;br /&gt;&lt;br /&gt;I just saw on &lt;a href="http://kotaku.com/5416590/final-fantasy-xiii-is-50-to-60-hours-long"&gt;Kotaku&lt;/a&gt; that the new FF13 (confidence: I never played beyond 6) will be a massive 50 to 60 hours long to complete. How true is that? I don't know and I really don't much care.&lt;br /&gt;&lt;br /&gt;You see, the last RPG I completed was Lost Odyssey. A great game; very touching, nice cinematography, nice classical gameplay, but a quite clichéd storyline. It really threw me back to my younger days where I would sit in front of the TV and carefully select the attacks of my characters. I guess I was a boring kid.&lt;br /&gt;&lt;br /&gt;Do you know how long it took me to finish this monster of a game? 40-something hours. Do you know how spread those 40 hours were? Over a full university summer vacation; from May to September.&lt;br /&gt;&lt;br /&gt;You see, I am not 12 anymore. I work, I write, I study, I read, and I watch movies. Sure, I also game, but my gaming periods are pretty much spread thin. I'm currently at the end of my term and the only gaming times I get are on Thursday when I'm back to my parents house (to refill on food and clean clothes) and when I'm not burrowed under papers.&lt;br /&gt;&lt;br /&gt;My brother bought Assassin's Creed 2 on launch day. Most of the gamers that did the same finished the game by the end of the same week. It's been 3 weeks and I barely touched Venice. See, that's why I don't play jRPGs (or much wRPGs for that matter) anymore.&lt;br /&gt;&lt;br /&gt;Where would I put 50 to 60 hours of game and still have time to play anything else ? What I'm going through happens to a lot of older gamers that are starting to have less time for gaming as they have other priorities or interest.&lt;br /&gt;&lt;br /&gt;Don't get me wrong now, I still love video games with a passion. It's my domain of interest. But when it comes to leisure time, my gaming will either go to games that pikes my interest (the reason I play AC2 is because of my interest in history represented through games) or games that will give me a quick satisfaction.&lt;br /&gt;&lt;br /&gt;What used to be a major selling point to me, as it is for most gamers, just became a sort of a warning. It's not about replayability anymore. It's about whether I will get to finish the game  or not.&lt;br /&gt;&lt;br /&gt;I'm sorry FF13, but unless your story touches the subjects of traumatic memories, collective history, &lt;span style="font-style: italic;"&gt;Nighthawks&lt;/span&gt; by Edward Hopper, or actual historical events, I guess I will have to pass and invest my time in writing my papers.&lt;br /&gt;&lt;br /&gt;I just noticed the irony of writing this instead of my actual papers.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215353898956041532-811281501673926538?l=pressatojump.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pressatojump.blogspot.com/feeds/811281501673926538/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215353898956041532&amp;postID=811281501673926538' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/811281501673926538'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/811281501673926538'/><link rel='alternate' type='text/html' href='http://pressatojump.blogspot.com/2009/12/50-to-60-hours-long-well-see-ya.html' title='50 to 60 hours long ! Sorry but I have a life too.'/><author><name>Bruno Dion</name><uri>http://www.blogger.com/profile/03319186018672764919</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_2C7tnqXEdv0/TSKutPr1THI/AAAAAAAAAE4/POnZ1t4ISB0/S220/brunotuque.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_2C7tnqXEdv0/SxaNNiELdAI/AAAAAAAAACw/HV-aRRkfgms/s72-c/Cidlonghours.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215353898956041532.post-5698882362598363565</id><published>2009-11-03T21:34:00.002-05:00</published><updated>2009-11-03T21:40:57.879-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='critics'/><category scheme='http://www.blogger.com/atom/ns#' term='reviews'/><category scheme='http://www.blogger.com/atom/ns#' term='IGF'/><category scheme='http://www.blogger.com/atom/ns#' term='gamingw'/><title type='text'>I've got a plan.</title><content type='html'>My plan is simple. Each week until IGF 2010, that's about 16 weeks if my calculations are alright, I will make a review of one of the 306 entries for this year's IGF. And I may even try to get the GW community to get interested in indie gaming by making them participate in some way.&lt;br /&gt;&lt;br /&gt;I guess I'm putting this together pretty quickly but I needed to get a post out here to at least force me to actually make it. I'll iron out the details this week but I have a name: The Road to IGF 2010.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215353898956041532-5698882362598363565?l=pressatojump.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pressatojump.blogspot.com/feeds/5698882362598363565/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215353898956041532&amp;postID=5698882362598363565' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/5698882362598363565'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/5698882362598363565'/><link rel='alternate' type='text/html' href='http://pressatojump.blogspot.com/2009/11/ive-got-plan.html' title='I&apos;ve got a plan.'/><author><name>Bruno Dion</name><uri>http://www.blogger.com/profile/03319186018672764919</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_2C7tnqXEdv0/TSKutPr1THI/AAAAAAAAAE4/POnZ1t4ISB0/S220/brunotuque.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215353898956041532.post-6348579837653453066</id><published>2009-10-22T15:43:00.004-04:00</published><updated>2009-10-22T16:07:00.833-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Machinarium'/><category scheme='http://www.blogger.com/atom/ns#' term='reviews'/><category scheme='http://www.blogger.com/atom/ns#' term='culture'/><category scheme='http://www.blogger.com/atom/ns#' term='Kill Screen'/><category scheme='http://www.blogger.com/atom/ns#' term='gamingw'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Machinarium and Kill Screen</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;span style="font-size:100%;"&gt;First thing first, my review of Machinarium is up on GW. &lt;a href="http://www.gamingw.net/article/machinarium/"&gt;Check it out&lt;/a&gt; dudes and gals.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;Second thing, thanks to the lovely Leigh Alexander (birthday girl today), I found out about the upcoming new gaming magazine &lt;a href="http://www.kickstarter.com/projects/killscreen/do-you-read-do-you-play-videogames-do-you-read-v/posts"&gt;Kill Screen&lt;/a&gt;. Looks like someone is finally making the kind of gaming magazine that I've always been looking for: &lt;/span&gt;&lt;blockquote&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-size:180%;"&gt;"&lt;/span&gt;We were asking "Why doesn't something like this exist?" We talked about games all of the time but there wasn't something that met the bar, both intellectually and aesthetically, for this genre. That's not to say there aren't lots of lovely blogs that write wonderful things about games and their obvious cultural import, but we wanted something we could hold. An artifact. An object. It had to be beautiful. The sort of thing that stays on your shelf and you pass on to your children. We wanted Kill Screen to be an heirloom.&lt;span style="font-size:180%;"&gt;"&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;The only gaming magazine I was ever subscribed to was (shamefully now that I look  back on it) Nintendo Power. I will now have to look for a place to store all those old mags to make place for the new ones if they, hopefully, make more than one issue. Suffice to say, their vision was enough to sell me backing them up with a nice 50$. Can't wait for more info on this.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215353898956041532-6348579837653453066?l=pressatojump.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pressatojump.blogspot.com/feeds/6348579837653453066/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215353898956041532&amp;postID=6348579837653453066' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/6348579837653453066'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/6348579837653453066'/><link rel='alternate' type='text/html' href='http://pressatojump.blogspot.com/2009/10/machinarium-and-kill-screen.html' title='Machinarium and Kill Screen'/><author><name>Bruno Dion</name><uri>http://www.blogger.com/profile/03319186018672764919</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_2C7tnqXEdv0/TSKutPr1THI/AAAAAAAAAE4/POnZ1t4ISB0/S220/brunotuque.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215353898956041532.post-1641515602834833416</id><published>2009-09-29T21:07:00.001-04:00</published><updated>2009-09-29T21:08:33.040-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='iPhone'/><category scheme='http://www.blogger.com/atom/ns#' term='gamingw'/><title type='text'>New review</title><content type='html'>A new &lt;a href="http://www.gamingw.net/article/touch-it-welcome-to-the-jungle/"&gt;review&lt;/a&gt; is up on GW. Enjoy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215353898956041532-1641515602834833416?l=pressatojump.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pressatojump.blogspot.com/feeds/1641515602834833416/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215353898956041532&amp;postID=1641515602834833416' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/1641515602834833416'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/1641515602834833416'/><link rel='alternate' type='text/html' href='http://pressatojump.blogspot.com/2009/09/new-review.html' title='New review'/><author><name>Bruno Dion</name><uri>http://www.blogger.com/profile/03319186018672764919</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_2C7tnqXEdv0/TSKutPr1THI/AAAAAAAAAE4/POnZ1t4ISB0/S220/brunotuque.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215353898956041532.post-8351730368394792760</id><published>2009-09-21T23:56:00.003-04:00</published><updated>2009-09-28T00:26:51.602-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='reviews'/><category scheme='http://www.blogger.com/atom/ns#' term='iPhone'/><category scheme='http://www.blogger.com/atom/ns#' term='gamingw'/><title type='text'>Oh yeah, I had a blog.</title><content type='html'>After a few months hiatus of Press A to jump, I am back in force. I am writing a bunch of stuff right now and I may as well post what I do here. So here's a &lt;a href="http://www.gamingw.net/topic/eyes-on-the-web/touch-it/"&gt;link&lt;/a&gt; to two reviews I did on iPhone/iPod Touch games for GamingW.&lt;br /&gt;&lt;br /&gt;Enjoy&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215353898956041532-8351730368394792760?l=pressatojump.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pressatojump.blogspot.com/feeds/8351730368394792760/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215353898956041532&amp;postID=8351730368394792760' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/8351730368394792760'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/8351730368394792760'/><link rel='alternate' type='text/html' href='http://pressatojump.blogspot.com/2009/09/oh-yeah-i-had-blog.html' title='Oh yeah, I had a blog.'/><author><name>Bruno Dion</name><uri>http://www.blogger.com/profile/03319186018672764919</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_2C7tnqXEdv0/TSKutPr1THI/AAAAAAAAAE4/POnZ1t4ISB0/S220/brunotuque.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215353898956041532.post-7988349247575032872</id><published>2009-02-01T10:34:00.001-05:00</published><updated>2009-02-01T10:37:33.363-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='difficulty'/><category scheme='http://www.blogger.com/atom/ns#' term='gamingw'/><category scheme='http://www.blogger.com/atom/ns#' term='PoP'/><title type='text'>The wall</title><content type='html'>No, not the Pink Floyd one.&lt;br /&gt;&lt;br /&gt;Allow me to direct you to an article I wrote for &lt;a href="http://gamingw.net/item.php?id=77566"&gt;GamingW.net&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215353898956041532-7988349247575032872?l=pressatojump.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pressatojump.blogspot.com/feeds/7988349247575032872/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215353898956041532&amp;postID=7988349247575032872' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/7988349247575032872'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/7988349247575032872'/><link rel='alternate' type='text/html' href='http://pressatojump.blogspot.com/2009/02/wall.html' title='The wall'/><author><name>Bruno Dion</name><uri>http://www.blogger.com/profile/03319186018672764919</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_2C7tnqXEdv0/TSKutPr1THI/AAAAAAAAAE4/POnZ1t4ISB0/S220/brunotuque.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215353898956041532.post-1220907348070049037</id><published>2009-01-12T17:11:00.003-05:00</published><updated>2009-01-12T17:42:54.897-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rolando'/><category scheme='http://www.blogger.com/atom/ns#' term='holidays'/><title type='text'>Byebye holidays, hello school.</title><content type='html'>So, how was everyone's holidays this year. Mine were pretty good. The only gaming related thing I got was an old Megaman NES cartridge from my brother. Some kind of collector's item even if it isn't really one as of right now. As for gaming itself, it was pretty quiet. I went through Banjo-Kazooie at 100%, something I would never have hoped to achieve when I was younger. I played a lot of Saint's Row 2 to get some of the holidays stress out, played a bit of Pokemon Diamond on long car trips and enjoyed that Iphone/Ipod touch gaming jewel that is Rolando.&lt;br /&gt;&lt;br /&gt;I never got to play Locoroco as I don't have a PSP. Rolando is, from what I heard and saw, the closest thing I could ever get. To quickly resume the gameplay, you tilt your Iphone/Ipod touch to move the little rolando, you drag your finger up on the screen to make them jump and you can use your finger to interact with on screen contraptions such as catapults and fans. The controls are simple and instinctive. Everything acts the way it should. The simple gameplay really makes Rolando an addictive and very fun game. The colourful palette is also a nice change from the usual grey and brown tones most games are giving us these days. The music is mostly forgettable but at least won't fall on your nerves. A definitive buy for anyone searching for a nice little game to make time pass.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215353898956041532-1220907348070049037?l=pressatojump.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pressatojump.blogspot.com/feeds/1220907348070049037/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215353898956041532&amp;postID=1220907348070049037' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/1220907348070049037'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/1220907348070049037'/><link rel='alternate' type='text/html' href='http://pressatojump.blogspot.com/2009/01/byebye-holidays-hello-school.html' title='Byebye holidays, hello school.'/><author><name>Bruno Dion</name><uri>http://www.blogger.com/profile/03319186018672764919</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_2C7tnqXEdv0/TSKutPr1THI/AAAAAAAAAE4/POnZ1t4ISB0/S220/brunotuque.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215353898956041532.post-6924633722639592269</id><published>2008-12-22T13:44:00.004-05:00</published><updated>2008-12-22T14:28:00.028-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='nostalgia'/><category scheme='http://www.blogger.com/atom/ns#' term='Banjo-Kazooie'/><title type='text'>Bears and Birds</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_2C7tnqXEdv0/SU_gYF-mVYI/AAAAAAAAACg/CuPYAUKVobU/s1600-h/BKreal.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 309px; height: 320px;" src="http://4.bp.blogspot.com/_2C7tnqXEdv0/SU_gYF-mVYI/AAAAAAAAACg/CuPYAUKVobU/s320/BKreal.jpg" alt="" id="BLOGGER_PHOTO_ID_5282687592455099778" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Banjo and Kazooie are not really what I remember them to be. I got Banjo-Kazooie on the XBLA yesterday and played a bit with it. I almost fully completed three whole worlds in about two or three hours. Something is wrong here.&lt;br /&gt;&lt;br /&gt;It came out originally 10 years ago when I was still a little 10 years old boy with big open eyes in front of the wonders of 3D. In my memories, the worlds were huge and it would take hours just to collect everything in them. Yesterday, I rolled through Mumbo's Mountain in 15 minutes. Now, is it because of the nostalgia that makes everything bigger and better, my memory that fails me, the fact I was young and that 3D was so new, is it because I remember collecting all of those ten years ago, or am I just a better gamer ? I think that there is a little from all of the above that makes the experience different. Don't get me wrong, I still enjoy the game a lot, but it makes you take some distance and wonder. If a game like this (albeit with better graphics) came out today, what kind of score would it get, what would the critics and reviewers think of it ? What would I think of it ? Would I give it a try or just let it sit there on the shelf and look at the new shooter that just came out. I can't really judge since nostalgia is clouding my judgement, but maybe my opinion would be different about the game.&lt;br /&gt;&lt;br /&gt;To para-quote my movie history teacher, Marie-Christine Breault: "The historical context around a movie is very important". The same applies to games. Banjo-Kazooie came out in the last leg of the platformer genre era before it's death around mid 2000, with some of it's last representatives being Super Mario Sunshine and &lt;a href="http://en.wikipedia.org/wiki/Vexx"&gt;Vexx&lt;/a&gt;. It all felt new and shinny, but today it can only appeal to the ones that remember that little twinkle in their eyes they had in their youth playing with a shorts wearing bear with a bird in it's backpack.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215353898956041532-6924633722639592269?l=pressatojump.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pressatojump.blogspot.com/feeds/6924633722639592269/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215353898956041532&amp;postID=6924633722639592269' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/6924633722639592269'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/6924633722639592269'/><link rel='alternate' type='text/html' href='http://pressatojump.blogspot.com/2008/12/bears-and-birds.html' title='Bears and Birds'/><author><name>Bruno Dion</name><uri>http://www.blogger.com/profile/03319186018672764919</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_2C7tnqXEdv0/TSKutPr1THI/AAAAAAAAAE4/POnZ1t4ISB0/S220/brunotuque.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_2C7tnqXEdv0/SU_gYF-mVYI/AAAAAAAAACg/CuPYAUKVobU/s72-c/BKreal.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215353898956041532.post-6819357348024928327</id><published>2008-12-16T21:44:00.004-05:00</published><updated>2008-12-16T22:04:24.942-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tired'/><category scheme='http://www.blogger.com/atom/ns#' term='narration'/><category scheme='http://www.blogger.com/atom/ns#' term='drunk'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><title type='text'>I need to write more</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_2C7tnqXEdv0/SUhn6mRgJ8I/AAAAAAAAACY/V15YgSc9h5w/s1600-h/Tired-writer-794398.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 239px;" src="http://1.bp.blogspot.com/_2C7tnqXEdv0/SUhn6mRgJ8I/AAAAAAAAACY/V15YgSc9h5w/s320/Tired-writer-794398.jpg" alt="" id="BLOGGER_PHOTO_ID_5280584819495937986" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I've just (and by just I go back to last weekend maybe) finished: a 12 pages work on narration in video games, a 12 pages work on the &lt;span style="font-style: italic;"&gt;of the Dead&lt;/span&gt; horror movies, a 13 pages work on the evolution of westerns, a 10 pages work on some stuff about society (the teacher killed what could have been an interesting subject), watched 5 movies of which 2 were fun and studied for 3 exams that I all did between last Wednesday and today.&lt;br /&gt;&lt;br /&gt;I am drained. But strangely, doing all this, being proud of my works (I may just translate the narration one and post it here) and performing like I never did, I have a strange envy to write even more. Write about games, write about the gaming culture, anything and from the point of view of both an academic and a fan. Henry Jenkins would be proud.... if he knew about this blog. So my (early) new year resolution is to at least write something once a week. About anything that may grab my attention during the week. Just to keep me writing and keep me motivated. But not this week. Like I said, I am empty, my brain is dead, I'm out of sodas and the week sucked anyway. VGA's were misogynist (&lt;a href="http://sexyvideogameland.blogspot.com/2008/12/unsure-whether-to-be-horrified-or.html"&gt;from what I've heard&lt;/a&gt;) and &lt;a href="http://kotaku.com/5111594/midway-boss-explains-lay+offs-austin-studio-closure-to-rank-and-file"&gt;more people are loosing their jobs in the industry&lt;/a&gt;.  I will start my weekly routine after I get drunk (this Friday) and hopefully keep it going.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215353898956041532-6819357348024928327?l=pressatojump.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pressatojump.blogspot.com/feeds/6819357348024928327/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215353898956041532&amp;postID=6819357348024928327' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/6819357348024928327'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/6819357348024928327'/><link rel='alternate' type='text/html' href='http://pressatojump.blogspot.com/2008/12/i-need-to-write-more.html' title='I need to write more'/><author><name>Bruno Dion</name><uri>http://www.blogger.com/profile/03319186018672764919</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_2C7tnqXEdv0/TSKutPr1THI/AAAAAAAAAE4/POnZ1t4ISB0/S220/brunotuque.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_2C7tnqXEdv0/SUhn6mRgJ8I/AAAAAAAAACY/V15YgSc9h5w/s72-c/Tired-writer-794398.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215353898956041532.post-7763977381291672083</id><published>2008-12-01T11:16:00.004-05:00</published><updated>2008-12-01T22:05:40.149-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='culture'/><category scheme='http://www.blogger.com/atom/ns#' term='Lost Odyssey'/><category scheme='http://www.blogger.com/atom/ns#' term='GTA4'/><category scheme='http://www.blogger.com/atom/ns#' term='school'/><category scheme='http://www.blogger.com/atom/ns#' term='SSBB'/><category scheme='http://www.blogger.com/atom/ns#' term='MGS4'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='horror'/><title type='text'>Snow on the city</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_2C7tnqXEdv0/STQPPTqoL6I/AAAAAAAAABw/MiZRWn2kUZY/s1600-h/snow.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_2C7tnqXEdv0/STQPPTqoL6I/AAAAAAAAABw/MiZRWn2kUZY/s320/snow.jpg" alt="" id="BLOGGER_PHOTO_ID_5274857819209215906" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;There's snow on the city and that means the year is coming to an end. And what is happening when the year is coming to an end ? You make lists! A full month is still remaining(too short when you have 4 works due for the middle of the month) so a lot can still happen. A few games are still gonna come out and other events could get my attention.&lt;br /&gt;&lt;br /&gt;But before I go into listing I want to say how happy I am right now. I just learned that &lt;a href="http://www.umontreal.ca/english/news_digest/2006-2007/20061030/horror.html"&gt;Bernard Perron&lt;/a&gt; is going to be one of my teacher next semester. I'm really thrilled to be in contact with one of the few teacher really interested in video games. Hopefully I'll be able to get more info on the international conference &lt;strong&gt; &lt;a href="http://conference2009.ludicine.ca/en"&gt;“Thinking After Dark: Welcome to the World of Horror Video Games”&lt;/a&gt; &lt;/strong&gt; .&lt;br /&gt;&lt;br /&gt;Ok, list time.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;GotY:&lt;/span&gt; One thing is sure, it's gonna be a sequel. It's kinda sad that a new, innovative game cannot be GotY but I guess it's just the way the market is right now. I am sure that everyone, me included, are missing on the best game this year just because everything else was (over)hyped. All of the contenders have major flaws in my opinion. But then again, can we expect all games to be perfect ? No, we can't. I'm just gonna write down what are the flaws with those games since pretty much everyone knows what they did well.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;GTA4: &lt;/span&gt;Not as much fun as Saint's Row 2. A shame that a game that have a really deep story, makes an accurate criticism of modern America and let the player makes relevant moral choices, and all while showing me around NYC is, at the end of the day, less "FUN" than a game where you play a morally questionable banger blowing shit up. And this is exactly why it's more fun. But then again, Schindler's List wasn't fun either.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;SSBB a.k.a. SSBM.2: &lt;/span&gt;Yep, the title says it all. But it justified my Wii and was fun..... for a while. But you know Nintendo fanboys will be pushing this as GotY like it was the Christ's return to earth.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;MGS4: &lt;/span&gt;Kojima is a great storyteller. Weird stories I will admit but it really was a fitting ending to the fucked up MGS series. Twists, turns and people who are not dead but you were sure they were for the last 3 games. Of course, it would be better if the story wasn't told through cutscenes ONLY. Very few story elements are given interactively. And some cutscenes would just go on forever(I'm thinking of a certain death scene).  But, to borrow an expression from Ben "Yahtzee" Croshaw, criticizing a MGS for long cutscenes is like criticizing a midget for being short.&lt;br /&gt;&lt;br /&gt;My prediction for the winner ? I don't know. Really, I don't. I hope it's either MGS4 or GTA4 because well, they are deeper and more relevant than SSBB. Sadly, none of them had the impact Bioshock had on me last year. Maybe I'm just jaded, cynical and stressed beyond the point I can't be moved by a game anymore. Well, Lost Odyssey made me cry twice but since it's pretty niche, I doubt most people will see it as a serious GotY contender. I hope I'm wrong.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Disappointement of the year: &lt;/span&gt;Wii would like to play.&lt;br /&gt;My Wii has been gathering dust for the last few months. After having my fun with SSBB, the console lost it's appeal. No game really grabbed my attention. I don't really care for wiifitnessing, wiimusciing or Animal Crossing since I've played the game two times already. The virtual console ? Sure it's fun. But it's hardly new material and your Wii will be filled pretty fast and since Nintendo don't have any solid plan to fix this issue, I kinda stopped caring for it.&lt;br /&gt;&lt;br /&gt;But the Wii won't fail. It's still selling like crazy, they make 6$ per unit sold and that strange new beast, the casual crowd, is buying. I tip my hat to them for their brilliant business. The core feels left out but Nintendo still prints money.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Hot subject of the year:&lt;/span&gt; You've got casual on my gaming and defining a culture and it's actors.&lt;br /&gt;The first half of '08 saw a boom in casual gaming. Developers found an unexploited market and like in the virgin west, they went digging for gold. And they found it. Now that a majority of people "play games" and almost every households have at least one console, companies decided to court the moms and dads. And the success of the Wii shows it works.&lt;br /&gt;&lt;br /&gt;The second half of the year but mostly the last few months saw the rise of discussions about the culture surrounding gaming. The latest talk in town is about the role of reviewers and what they should and shouldn't do. I'm pretty sure that discussions about this and &lt;a href="http://kotaku.com/5097355/i-gamer"&gt;the gap between "us and them"&lt;/a&gt;, not casual and hardcore but culturists and just plain gamer, will pave the first few months of '09.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Special thanks of the year: &lt;/span&gt;&lt;br /&gt;Fallout 3: for making me discover a great series of game. I got my hands on 1 and 2 for a bargain and as soon as I have time(in two weeks maybe) I will make my way through them.&lt;br /&gt;&lt;br /&gt;Sarah Palin: for an endless source of lols and MILF porn.&lt;br /&gt;&lt;br /&gt;Lost Odyssey: for showing me a game can make me cry.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And at last, to get your groove on for the holidays: &lt;a href="http://www.youtube.com/watch?v=Pbyhpsv-6sM"&gt;MUZIC&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215353898956041532-7763977381291672083?l=pressatojump.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pressatojump.blogspot.com/feeds/7763977381291672083/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215353898956041532&amp;postID=7763977381291672083' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/7763977381291672083'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/7763977381291672083'/><link rel='alternate' type='text/html' href='http://pressatojump.blogspot.com/2008/12/snow-on-city.html' title='Snow on the city'/><author><name>Bruno Dion</name><uri>http://www.blogger.com/profile/03319186018672764919</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_2C7tnqXEdv0/TSKutPr1THI/AAAAAAAAAE4/POnZ1t4ISB0/S220/brunotuque.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_2C7tnqXEdv0/STQPPTqoL6I/AAAAAAAAABw/MiZRWn2kUZY/s72-c/snow.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215353898956041532.post-8270070602072973060</id><published>2008-11-24T15:08:00.003-05:00</published><updated>2008-11-24T15:13:42.665-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Van Gogh'/><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='Counterstrike'/><title type='text'>ear-cutting brilliant</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_2C7tnqXEdv0/SSsKLg03FGI/AAAAAAAAABo/bDL29R1piKw/s1600-h/gogh.starry-night.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 263px;" src="http://3.bp.blogspot.com/_2C7tnqXEdv0/SSsKLg03FGI/AAAAAAAAABo/bDL29R1piKw/s320/gogh.starry-night.jpg" alt="" id="BLOGGER_PHOTO_ID_5272318981673784418" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.offworld.com/2008/11/de-vangogh-counterstrike-goes.html"&gt;This&lt;/a&gt;, my friends, is one of the most brilliant mix of art and gaming I saw. Honestly, more of that inter-art mixing should be done.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215353898956041532-8270070602072973060?l=pressatojump.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pressatojump.blogspot.com/feeds/8270070602072973060/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215353898956041532&amp;postID=8270070602072973060' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/8270070602072973060'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/8270070602072973060'/><link rel='alternate' type='text/html' href='http://pressatojump.blogspot.com/2008/11/ear-cutting-brilliant.html' title='ear-cutting brilliant'/><author><name>Bruno Dion</name><uri>http://www.blogger.com/profile/03319186018672764919</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_2C7tnqXEdv0/TSKutPr1THI/AAAAAAAAAE4/POnZ1t4ISB0/S220/brunotuque.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_2C7tnqXEdv0/SSsKLg03FGI/AAAAAAAAABo/bDL29R1piKw/s72-c/gogh.starry-night.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215353898956041532.post-7166087759834411824</id><published>2008-11-17T19:53:00.002-05:00</published><updated>2008-12-09T17:27:42.958-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='critics'/><category scheme='http://www.blogger.com/atom/ns#' term='reviews'/><category scheme='http://www.blogger.com/atom/ns#' term='Megaman 9'/><category scheme='http://www.blogger.com/atom/ns#' term='gamers'/><category scheme='http://www.blogger.com/atom/ns#' term='Mirror&apos;s Edge'/><category scheme='http://www.blogger.com/atom/ns#' term='Wario'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Critic vs. review</title><content type='html'>&lt;span style="overflow: hidden; width: 395px;"&gt;From Destructoid:&lt;br /&gt;&lt;br /&gt;"However, I'd suggest that all contributors to the specialist games media should err on the side of criticism - they are, after all, writing for gamers, not casual onlookers who happened to have glanced a game review while looking through a newspaper."&lt;br /&gt;&lt;br /&gt;I totally agree on that point. The issue here is that most gamers don't make the difference between a review and a critic. A review is simply pointing out the pros and the cons of a game in order to give an idea if I should or not buy the game. A critic may give a quick overview of those points but will rather look at the themes of the game's story, the different gameplay methods used and if it's relevant to the media as an whole, especially to such a young media as gaming. Games like Mirror's Edge needs reviews and critics to look at both side of the issue. One to look at "if gamers are gonna like it" and the other to look if it will leave a mark in the history of the medium which will interest more the academics than the gamers.&lt;br /&gt;&lt;br /&gt;It's also a matter of where you're looking. If I want a deep critic of a game, I'll go to the escapist, not Destructoid.&lt;br /&gt;&lt;br /&gt;Also @ Cyberxion&lt;br /&gt;"Why does Wario get slammed almost entirely for its lack of innovation, whereas a game like Megaman 9 gets a pass? "&lt;br /&gt;&lt;br /&gt;It's because Wario as the pretencion of being a new game but does little to actually do anything new. From a reviewers standpoint, it may not be a bad thing ; don't fix what isn't broken, but from a critic point of view that game isn't really relevant. Megaman 9 on the other was made to be some kind of window to an older era. It gives a glimpse to younger gamer of how it was back in the days. It's like making a movie in black and white in 2008. The style (and gameplay in the case of a game) is the same but they rely on modern technology. You may argue that gameplay evolved since then and you are right but gameplay is also a very important aspect of the medium and had to be the same for the main goal of the game from a critic standpoint "opening a window to the early NES era" to succeed.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215353898956041532-7166087759834411824?l=pressatojump.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pressatojump.blogspot.com/feeds/7166087759834411824/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215353898956041532&amp;postID=7166087759834411824' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/7166087759834411824'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/7166087759834411824'/><link rel='alternate' type='text/html' href='http://pressatojump.blogspot.com/2008/11/critic-vs-review.html' title='Critic vs. review'/><author><name>Bruno Dion</name><uri>http://www.blogger.com/profile/03319186018672764919</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_2C7tnqXEdv0/TSKutPr1THI/AAAAAAAAAE4/POnZ1t4ISB0/S220/brunotuque.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215353898956041532.post-31027654209503416</id><published>2008-11-03T22:14:00.004-05:00</published><updated>2008-11-03T23:04:40.097-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamefaqs'/><category scheme='http://www.blogger.com/atom/ns#' term='gamers'/><category scheme='http://www.blogger.com/atom/ns#' term='narration'/><category scheme='http://www.blogger.com/atom/ns#' term='fallout 3'/><category scheme='http://www.blogger.com/atom/ns#' term='achievement'/><title type='text'>Beating the game</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_2C7tnqXEdv0/SQ_JKpE5LJI/AAAAAAAAABg/CxhZOaPS8MM/s1600-h/fallout-3-4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://1.bp.blogspot.com/_2C7tnqXEdv0/SQ_JKpE5LJI/AAAAAAAAABg/CxhZOaPS8MM/s320/fallout-3-4.jpg" alt="" id="BLOGGER_PHOTO_ID_5264647674081651858" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;I found myself reading a few posts on the Fallout 3 gamefaqs board(that place is pretty horrible) and I was shocked when I discovered a trend in the messages. Everyone seems hell-bent on finding ways to do every quests in the game and not interfere with others in order to get everything in some kind of first round. They ask "did I just fucked up that quest", "will it affect this other quest", "how can I do both and get all rewards", "is it a bug?", etc, etc... . It is as they forgot that, like in real life, some choices needs to be made and opportunities are going to be missed.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;But beyond the thematic of the game, I fear that these "over acheiving gamers" are just missing the fun of the game. Instead of enjoying the story the game provides or the stories the players can make for themsleves, they just go from quest to quest, get as much rewards they can, skip unuseful texts, complete the game, get the acheivments if they play on XBox 360 and get to the next. I sadly feels it is more of a symptom of consumerism than anything. I'm not saying they are not having fun. They probably are having fun getting 100% game completion. My problem is that I feel they are missing on other levels of the video games. They miss on the narrative level because for them "story gets in the way of gaming". For them, it's only a game that needs to be beaten, consummed, before getting to the next and repeat the cycle.&lt;br /&gt;&lt;br /&gt;Richard Bartle distinguished four types of gamers  : killers, acheivers, socializers and explorers. Of course, Bartle was seeing this through the lens of virtual world making the socializer and the killer types a little useless when talking about single player games. Sadly, there's no definitive list of gamer types and it's something I'm sure future gaming theoretician are going to explore. But for now, we see there's a clear opposition between acheivers and explorers. The first wants to get everything out of the game and collect every rewards the game can give, and the second wants to see every little details of the game world and immerse himslef in the fictional universe the game provides.&lt;br /&gt;&lt;br /&gt;In the end, it seems like the best thing a game can do if it's goal is to get the widest range of gamer type as possible is to give something interresting to do and choices to make them that will please the most type possible. Games like Fallout 3 and Oblivion did just that. they gave something for both acheivers and explorers. It's important to remember that there is no "better" type of gamers. Altough I might feel like acheivers are missing on the narrative of the game, they can play however they want. I feel like this because I am not an acheiver like them. I am an explorer. In those type of games, I prefer to take my time, get myself involve in the story and universe provided to me, explore large worlds, even if it means I am missing some quests and not getting every rewards I could get.  The important is to enjoy a game, no matter what you enjoy in it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215353898956041532-31027654209503416?l=pressatojump.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pressatojump.blogspot.com/feeds/31027654209503416/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215353898956041532&amp;postID=31027654209503416' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/31027654209503416'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/31027654209503416'/><link rel='alternate' type='text/html' href='http://pressatojump.blogspot.com/2008/11/beating-game.html' title='Beating the game'/><author><name>Bruno Dion</name><uri>http://www.blogger.com/profile/03319186018672764919</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_2C7tnqXEdv0/TSKutPr1THI/AAAAAAAAAE4/POnZ1t4ISB0/S220/brunotuque.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_2C7tnqXEdv0/SQ_JKpE5LJI/AAAAAAAAABg/CxhZOaPS8MM/s72-c/fallout-3-4.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215353898956041532.post-8536660958962186644</id><published>2008-10-26T23:12:00.003-04:00</published><updated>2008-10-26T23:17:14.335-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='anger'/><title type='text'>Damnit!</title><content type='html'>My Ipod Touch was stolen at work. 319$ of technology and musical pleasure was taken away from me and we don't know who did it. I know this has nothing to do with gaming but damn I am angry and need to vent off on the internet.&lt;br /&gt;&lt;br /&gt;And in an ironic twist of fate, I am currently listening to one of my favourite artist(Mark Knopfler) in an old interview he did on "Off the record" on CHOM, a radio station in Montreal.&lt;br /&gt;&lt;br /&gt;Gonna post something more interesting Monday or Tuesday.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215353898956041532-8536660958962186644?l=pressatojump.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pressatojump.blogspot.com/feeds/8536660958962186644/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215353898956041532&amp;postID=8536660958962186644' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/8536660958962186644'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/8536660958962186644'/><link rel='alternate' type='text/html' href='http://pressatojump.blogspot.com/2008/10/damnit.html' title='Damnit!'/><author><name>Bruno Dion</name><uri>http://www.blogger.com/profile/03319186018672764919</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_2C7tnqXEdv0/TSKutPr1THI/AAAAAAAAAE4/POnZ1t4ISB0/S220/brunotuque.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215353898956041532.post-5719169718776478138</id><published>2008-10-21T15:41:00.003-04:00</published><updated>2008-10-21T15:46:27.883-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jack Thomson'/><category scheme='http://www.blogger.com/atom/ns#' term='Saint&apos;s Row'/><category scheme='http://www.blogger.com/atom/ns#' term='GTA4'/><title type='text'>Jack in a box</title><content type='html'>Remember that very subtle allusion to Jack Thompson in GTA4. Took me time to figure out that was supposed to be a bout him. Well, I just forgot to note it in my review, and it came back to my mind as I replay the game, the mayhem activity next to your starting crib makes a pretty oblivious reference to him and I strangely didn't see a lot of people talking about it around the internet. I guess everybody was too busy to notice or they just don't care about JT anymore, which is a good thing in my opinion.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215353898956041532-5719169718776478138?l=pressatojump.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pressatojump.blogspot.com/feeds/5719169718776478138/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215353898956041532&amp;postID=5719169718776478138' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/5719169718776478138'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/5719169718776478138'/><link rel='alternate' type='text/html' href='http://pressatojump.blogspot.com/2008/10/jack-in-box.html' title='Jack in a box'/><author><name>Bruno Dion</name><uri>http://www.blogger.com/profile/03319186018672764919</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_2C7tnqXEdv0/TSKutPr1THI/AAAAAAAAAE4/POnZ1t4ISB0/S220/brunotuque.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215353898956041532.post-7720179471355060009</id><published>2008-10-20T23:24:00.004-04:00</published><updated>2008-10-20T23:30:43.815-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dead Space'/><category scheme='http://www.blogger.com/atom/ns#' term='reviews'/><category scheme='http://www.blogger.com/atom/ns#' term='Saint&apos;s Row 2'/><title type='text'>The boys(or girls) are back in town</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_2C7tnqXEdv0/SP1LmpoXY7I/AAAAAAAAABY/Pa3aClG3t6c/s1600-h/SR2surfing.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_2C7tnqXEdv0/SP1LmpoXY7I/AAAAAAAAABY/Pa3aClG3t6c/s320/SR2surfing.jpg" alt="" id="BLOGGER_PHOTO_ID_5259443067220878258" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I know I have a weird definition of tomorrow but I got busy with a lot of work related stuff and that led me to not have much time to write a proper review for Saint's Row 2 for last thursday. I know it's a lame excuse but damn I wish I could win the lottery so I could just focus on writing and school. But since I doubt it's going to happen, I will just have to try harder. Other then SR2, I also played a bit(and a real short bit) of Dead Space. I won't talk much about it since I gave this game very little time, but I can say that they really did a great job in giving it a scary, survival horror atmosphere. You feel alone, the corridors are dark and creepy, you can hear the monsters walking around you and you're not a beefy space marine. I wish I could play more with it but my october playlist is pretty filled(LBP and Fallout 3, which one of you should I buy?) and it seems &lt;a href="http://sexyvideogameland.blogspot.com/2008/10/compulsion-loop.html"&gt;I'm not the only one&lt;/a&gt; thinking that. But anyways, on to my short Saint's Row 2 review. Note that I haven't touched multiplayer and I won't take it into account.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Coming back to Stillwater after 5 long years feels just like it should. A feeling of familiarity but not without the changes of time. This feeling affects almost all aspects of Volition's crazy "gang simulator". But before going into the obligatory exercise of comparing this game to it's predecessor, let's resume the basic storyline. After five years in coma caused by the explosion of the ship your character was on , you wake up in a prison hospital, your appearance and maybe even your sex changed(I guess the explosion was pretty powerful), and you promptly escape with the help of little Carlos. From then on, you discover that the Saint's are no more and it's up to you to rebuild them. You go through 3 highly colorful gangs, killing your way up and disposing of their respective leaders. And once all that is done, there's always the big evil corporation to go after. As you can see, we are not breaking new grounds of storytelling here but that does not mean there's nothing to enjoy in it. Unlike GTA4, there's no pretension of having an immersive story. It's just the story of a violent gang leader, doing violent things to other violent people. It's still better than the story in the first game where you just have to substitute "gang leader" by "gang thug". Your character have at least some dialogues and emotions in this game. There are some particularly touching scenes in this game(not on the level of Lost Odyssey of course) but I won't spoil them.&lt;br /&gt;&lt;br /&gt;To get back to that feeling of familiarity, the city of Stillwater changed but retained the same "out of a comic book" taste. the old areas were redesigned and new areas, almost all west of the original city, were created. A couple of new underground and inside areas were also created to expand even more the game playing field. The activities were also changed. They do not follow the formula of "one of every activity per gang territory" the first game used. All of the activities come in different numbers and they are based on location more than gangs. It forces you more to go around the city to find the different kind of activities as some of the more entertaining won't be near where you start the game. Not that getting around Stillwater was ever that hard. Talking of getting around, the game decided to take the GTA4 road and introduced us a new vehicles to use. You now have bikes, boats, copters and planes. It adds variety but beyond the bikes and the copters, you will rarely use boats outside of missions since getting around Stillwater is still faster with a car and much of the action is not on the coast and planes are just a pain to lift off. You can only use them from the only airport in the game and landing them in the city is well, as easy as it would probably be in real life. The activities themselves are rather entertaining and challenging but some are down right sadistic on higher levels. Missions to tend to follow the old "kill them, blow this" formula but they also try to vary the way you do it and I must say it worked pretty well. I never really felt bored of the missions.&lt;br /&gt;&lt;br /&gt;But the feeling of familiarity also comes back with the less loved glitchess. I have seen less glitches in this game than in the first but the game did crash on me a few times and some glitches are really taking the fun out of you. The worst is, they are the exact same ones from the first game. Homies tend to get stuck or idle, civilian's car will try to ram you during missions or activities(and not the activities where they are supposed to like insurance fraud) like they hate you or something and targets will sometime spawn in walls making them very hard to kill without an exploding car at your disposal. At least the hilarious "dude, where's my car" glitch that made your car go suddenly invisible has not been seen yet.&lt;br /&gt;&lt;br /&gt;So, what is this game worth ? I know october is going to cost a lot to gamers but I must recommend a buy for this one. If you feel bored of GTA4 and watch "big american titties!" with cousin Roman, just sell back the game and get Saint's Row 2. The fun will probably last you until the next sandbox game comes out.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Pros: Very high fun factor and replayability. Nice customization options.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Cons: Glitches tends to take the fun into the woods and shoot it in the head. And it's the kind of game where, sadly, glitches come as you explore more.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;To conclude this short, written between reading a book for school and sleeping, review I will say that this game is the proof that just like movies, television and books, not all games needs to be deep and filled with meaningful themes. Sometimes all we need is some low intellectual entertainment with guns, explosions and tits.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215353898956041532-7720179471355060009?l=pressatojump.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pressatojump.blogspot.com/feeds/7720179471355060009/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215353898956041532&amp;postID=7720179471355060009' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/7720179471355060009'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/7720179471355060009'/><link rel='alternate' type='text/html' href='http://pressatojump.blogspot.com/2008/10/boysor-girls-are-back-in-town.html' title='The boys(or girls) are back in town'/><author><name>Bruno Dion</name><uri>http://www.blogger.com/profile/03319186018672764919</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_2C7tnqXEdv0/TSKutPr1THI/AAAAAAAAAE4/POnZ1t4ISB0/S220/brunotuque.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_2C7tnqXEdv0/SP1LmpoXY7I/AAAAAAAAABY/Pa3aClG3t6c/s72-c/SR2surfing.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2215353898956041532.post-7911161358316338176</id><published>2008-10-15T11:44:00.005-04:00</published><updated>2008-10-15T12:02:55.337-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='first'/><category scheme='http://www.blogger.com/atom/ns#' term='Saint&apos;s Row'/><category scheme='http://www.blogger.com/atom/ns#' term='beginning'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Beginning of the game</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_2C7tnqXEdv0/SPYTGpWoagI/AAAAAAAAABQ/j0VTOpTdTjE/s1600-h/mario1-1"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_2C7tnqXEdv0/SPYTGpWoagI/AAAAAAAAABQ/j0VTOpTdTjE/s320/mario1-1" alt="" id="BLOGGER_PHOTO_ID_5257410619902552578" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;br /&gt;My name is Bruno and this is my blog.&lt;br /&gt;&lt;br /&gt;The funny thing is, I created this site a long time ago. Like a year I think. But I never had(or took) time to post in here. But for some weird reason I decided, yesterday, after an hard day of essays and exams, that I needed even more work and so I will start a bunch of new things. I will try to write more, both on this blog and on other stuff like game reviews, stories and articles. I will even post some of my works on here so the world can see it and hopefully give helpful critics so I can get better. I also decided to start learning some new things on my own. One of them being Flash. Thankfully, I ordered the book "&lt;a href="http://www.amazon.ca/Beginning-Game-Programming-Flash-Hamsa/dp/1598633988/ref=pd_ybh_1?pf_rd_p=289713001&amp;amp;pf_rd_s=center-2&amp;amp;pf_rd_t=1501&amp;amp;pf_rd_i=ybh&amp;amp;pf_rd_m=A3DWYIK6Y9EEQB&amp;amp;pf_rd_r=13463GDQQYN8V3Q61CRY"&gt;Beggining game programming with flash&lt;/a&gt;" and at the same time &lt;a href="http://kotaku.com/"&gt;Kotaku&lt;/a&gt; ran a story about &lt;a href="http://www.kongregate.com/pages/kongregate-labs"&gt;this site&lt;/a&gt;. Seems like the stars were aligned.&lt;br /&gt;&lt;br /&gt;For right now I won't be posting anything really interesting but starting tomorrow(or maybe even tonight) I will start to post some more. I am currently finishing the first part of a short article about survival horror games and how to make a realistic one, I have a few writing made of stories, character creations and general game designing stuff that I could post and by the end of the week I should have a review of Saint's Row 2, if my brother bought it today while I'm at university. I know it seems crazy to add even more work to my already busy life. I was already juggling between work and school and now I will add self-education. It's like going from juggling two knife to three flaming chainsaws. But hopefully I will make it, cause I'm doing it for my love of games and creation.&lt;br /&gt;&lt;br /&gt;Peace out.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2215353898956041532-7911161358316338176?l=pressatojump.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pressatojump.blogspot.com/feeds/7911161358316338176/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2215353898956041532&amp;postID=7911161358316338176' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/7911161358316338176'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2215353898956041532/posts/default/7911161358316338176'/><link rel='alternate' type='text/html' href='http://pressatojump.blogspot.com/2008/10/beginning-of-game.html' title='Beginning of the game'/><author><name>Bruno Dion</name><uri>http://www.blogger.com/profile/03319186018672764919</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_2C7tnqXEdv0/TSKutPr1THI/AAAAAAAAAE4/POnZ1t4ISB0/S220/brunotuque.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_2C7tnqXEdv0/SPYTGpWoagI/AAAAAAAAABQ/j0VTOpTdTjE/s72-c/mario1-1' height='72' width='72'/><thr:total>1</thr:total></entry></feed>
