Monday, November 17, 2008

Critic vs. review

From Destructoid:

"However, I'd suggest that all contributors to the specialist games media should err on the side of criticism - they are, after all, writing for gamers, not casual onlookers who happened to have glanced a game review while looking through a newspaper."

I totally agree on that point. The issue here is that most gamers don't make the difference between a review and a critic. A review is simply pointing out the pros and the cons of a game in order to give an idea if I should or not buy the game. A critic may give a quick overview of those points but will rather look at the themes of the game's story, the different gameplay methods used and if it's relevant to the media as an whole, especially to such a young media as gaming. Games like Mirror's Edge needs reviews and critics to look at both side of the issue. One to look at "if gamers are gonna like it" and the other to look if it will leave a mark in the history of the medium which will interest more the academics than the gamers.

It's also a matter of where you're looking. If I want a deep critic of a game, I'll go to the escapist, not Destructoid.

Also @ Cyberxion
"Why does Wario get slammed almost entirely for its lack of innovation, whereas a game like Megaman 9 gets a pass? "

It's because Wario as the pretencion of being a new game but does little to actually do anything new. From a reviewers standpoint, it may not be a bad thing ; don't fix what isn't broken, but from a critic point of view that game isn't really relevant. Megaman 9 on the other was made to be some kind of window to an older era. It gives a glimpse to younger gamer of how it was back in the days. It's like making a movie in black and white in 2008. The style (and gameplay in the case of a game) is the same but they rely on modern technology. You may argue that gameplay evolved since then and you are right but gameplay is also a very important aspect of the medium and had to be the same for the main goal of the game from a critic standpoint "opening a window to the early NES era" to succeed.

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