Showing posts with label Wii. Show all posts
Showing posts with label Wii. Show all posts

Monday, June 21, 2010

Immersion and Motion


E3 is behind us and we safely say that this year's convention was dominated by two big elements: 3D and motion control. What is even more amazing is how PR and marketing decided to sell us those two things. The big buzzword was immersion. 3D and motion control will totally immerse you into the gaming experience and the gaming world.


I am not going to linger on 3D here. It's hard to judge something like this based solely on 2D images. Right now, I am more interested in the new motion control craze that is coming with Kinect and Move, but mostly the former. From what we know about our relationship with the current controllers and the Wii, how can we assume that the Kinect is going to help us be more immersed in games? What is more immersive, holding a controller or jumping in front of your television?


Two schools of thought basically go toes-to-toes here; on one side, the controller is a physical object that exists outside the boundaries of the games and it is anchoring you to the real world, but on the other, the controller is a tool that helps you take control of an avatar and puts you directly in control of the fiction. Depending on which side of the fence you are, you will see motion control in different lights.


"Traditional" motion control such as the Wii and the Playstation Move are controllers that also requires, most of the time, extra movement in the "real world" in order to control the game. Games such as Mario Galaxy requires you to waggle the Wiimote to spin Mario, and the Move will probably require that you point at the screen in order to kill something. So either you will see these extra "real world" movements as something that breaks the immersion even more, or something that helps you immerse yourself even more in the game by giving more faithful control over your avatar.


I think you can split immersion in games in two different categories: immersion in the narrative (the kind you could get watching a movie, reading a book, or playing a good narrative-driven game), and immersion in the system (feeling that you have full control over your avatar). What decides the level of immersion in both categories is mostly the game and what is the level of control the player has over his avatar.




A game like Heavy Rain will immerse the player in the narrative by creating interesting situations that will draw you inside the fiction and make you feel scared or happy for the characters. Narrative immersion can also be created by gameplay, although it will mostly capitalize on emergent narrative. A good example of this is Far Cry 2. You become immersed in the adventures of your avatar not because of your search for the Jackal, but because of the perils linked to your trip through a country that does not wants you.


Even though Heavy Rain lets you do a counter-clockwise quarter rotation of the thumb-stick to open a door, this movement has about as much to do with the real world as a counter-clockwise quarter rotation of the thumb-stick to throw a fireball from your fist. System immersion is present mostly in motion-controlled games. You will not be immersed in the narrative track of a Wii Sports boxing match (well, maybe the emergent narrative linked to punching your brother in the face), but you will be immersed in the system, the gameplay, as the movements you make in the real world will be mimicked in the game. You will feel you have full control over your avatar.


With Kinect, the game literally changes. The control is removed and replaced with more faithful body recognition. As they like to say at Microsoft: "Your body becomes the controller". What is the effect on immersion though?


I am not saying that narrative immersion will be impossible with Kinect, but system immersion will certainly be the focus for many game developers. We can now look back and see that with the Wii, games focusing on system immersion, such as party games, became third party developers’ genre of choice. Many of the game shown so far for Kinect also reflect that.


Narrative immersion also becomes harder to maintain when your whole body is the controller. If a plastic controller was anchoring you to the real world, Kinect will certainly do it even more so. In a movie theatre, you get immersed in the narrative because you are in a state of "over-perception and under-mobility"(French: sur-perception et sous-motricité). It basically means that the optimal conditions of a movie theatre will fill your field of vision with images and your ears with sounds but also keep you in your seat. When you play a game with a controller, you are still in a similar situation. You cannot move away from the television or else the action would stop, and your physical movement is limited to the movement of your fingers. Maybe it's not to the level of a movie theatre, but it certainly is close enough to watching a DVD.


With that in mind, games that would be played with Kinect (and to an extent those which uses the Wiimote and Move more actively) will rather put you in a state of "over-mobility". In that state, you become more self-aware of your presence as a player, as a controller. In that sense, you are fully immersed (Could we even say integrated?) into the system. You are in total control of your avatar. Narrative immersion, in turn, becomes harder to keep. The more complex the movements you have to do to interact with the virtual environment, the more aware you are that this whole thing is a game that you control.


It is not to say that developers who will choose to make full use of the Kinect's features won't be able to write deep, meaningful and interesting stories, it's just that I have an hard time imagining being moved by a story if I have to mimic a fight scene, or scream JASON at my television while walking around my living room. Games truly exist on multiple levels, and motion control integration is just another challenge that game developers will have to work with.

Monday, December 01, 2008

Snow on the city


There's snow on the city and that means the year is coming to an end. And what is happening when the year is coming to an end ? You make lists! A full month is still remaining(too short when you have 4 works due for the middle of the month) so a lot can still happen. A few games are still gonna come out and other events could get my attention.

But before I go into listing I want to say how happy I am right now. I just learned that Bernard Perron is going to be one of my teacher next semester. I'm really thrilled to be in contact with one of the few teacher really interested in video games. Hopefully I'll be able to get more info on the international conference “Thinking After Dark: Welcome to the World of Horror Video Games” .

Ok, list time.


GotY: One thing is sure, it's gonna be a sequel. It's kinda sad that a new, innovative game cannot be GotY but I guess it's just the way the market is right now. I am sure that everyone, me included, are missing on the best game this year just because everything else was (over)hyped. All of the contenders have major flaws in my opinion. But then again, can we expect all games to be perfect ? No, we can't. I'm just gonna write down what are the flaws with those games since pretty much everyone knows what they did well.

GTA4: Not as much fun as Saint's Row 2. A shame that a game that have a really deep story, makes an accurate criticism of modern America and let the player makes relevant moral choices, and all while showing me around NYC is, at the end of the day, less "FUN" than a game where you play a morally questionable banger blowing shit up. And this is exactly why it's more fun. But then again, Schindler's List wasn't fun either.

SSBB a.k.a. SSBM.2: Yep, the title says it all. But it justified my Wii and was fun..... for a while. But you know Nintendo fanboys will be pushing this as GotY like it was the Christ's return to earth.

MGS4: Kojima is a great storyteller. Weird stories I will admit but it really was a fitting ending to the fucked up MGS series. Twists, turns and people who are not dead but you were sure they were for the last 3 games. Of course, it would be better if the story wasn't told through cutscenes ONLY. Very few story elements are given interactively. And some cutscenes would just go on forever(I'm thinking of a certain death scene). But, to borrow an expression from Ben "Yahtzee" Croshaw, criticizing a MGS for long cutscenes is like criticizing a midget for being short.

My prediction for the winner ? I don't know. Really, I don't. I hope it's either MGS4 or GTA4 because well, they are deeper and more relevant than SSBB. Sadly, none of them had the impact Bioshock had on me last year. Maybe I'm just jaded, cynical and stressed beyond the point I can't be moved by a game anymore. Well, Lost Odyssey made me cry twice but since it's pretty niche, I doubt most people will see it as a serious GotY contender. I hope I'm wrong.


Disappointement of the year: Wii would like to play.
My Wii has been gathering dust for the last few months. After having my fun with SSBB, the console lost it's appeal. No game really grabbed my attention. I don't really care for wiifitnessing, wiimusciing or Animal Crossing since I've played the game two times already. The virtual console ? Sure it's fun. But it's hardly new material and your Wii will be filled pretty fast and since Nintendo don't have any solid plan to fix this issue, I kinda stopped caring for it.

But the Wii won't fail. It's still selling like crazy, they make 6$ per unit sold and that strange new beast, the casual crowd, is buying. I tip my hat to them for their brilliant business. The core feels left out but Nintendo still prints money.


Hot subject of the year: You've got casual on my gaming and defining a culture and it's actors.
The first half of '08 saw a boom in casual gaming. Developers found an unexploited market and like in the virgin west, they went digging for gold. And they found it. Now that a majority of people "play games" and almost every households have at least one console, companies decided to court the moms and dads. And the success of the Wii shows it works.

The second half of the year but mostly the last few months saw the rise of discussions about the culture surrounding gaming. The latest talk in town is about the role of reviewers and what they should and shouldn't do. I'm pretty sure that discussions about this and the gap between "us and them", not casual and hardcore but culturists and just plain gamer, will pave the first few months of '09.


Special thanks of the year:
Fallout 3: for making me discover a great series of game. I got my hands on 1 and 2 for a bargain and as soon as I have time(in two weeks maybe) I will make my way through them.

Sarah Palin: for an endless source of lols and MILF porn.

Lost Odyssey: for showing me a game can make me cry.


And at last, to get your groove on for the holidays: MUZIC